Florian Rival
3ac292ec18
Factor common methods to gdjs.RuntimeObject.
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Thanks to exposePIXIDisplayObject, objects can expose the PIXI.DisplayObject that they are using
and let RuntimeObject handles common operations (layer change, z order change, deletion, visibility).
2015-09-10 22:37:32 +02:00
Florian Rival
4eeabf430d
Update to Pixi.js v3
2015-05-13 23:40:21 +12:00
Florian Rival
67db5bf5ac
Fixed hitboxes of PanelSprite/TiledSprite/Text objects not properly updated in HTML5 games
2015-01-20 23:10:09 +01:00
Florian Rival
6eea30d35a
Ported PrimitiveDrawing for HTML5 games
2015-01-18 18:01:11 +01:00
Florian Rival
4c39bf0fa2
Removed need to have useless destruction functions for objects
2015-01-06 22:47:02 +01:00
Bouh
33953b0639
Correct
2015-01-03 00:32:07 +01:00
Bouh
4503b55bad
Update textruntimeobject.js
2014-12-30 01:36:30 +01:00
Bouh
67e3d777c6
Correct location for textruntimeobject.js
2014-12-30 01:34:50 +01:00
Florian Rival
7d3ada265c
Replaced "Game Develop" by "GDevelop"
2014-09-24 16:25:13 +02:00
Florian Rival
e8cd1b16b7
Added GDJS and Extensions to this repository.
2014-06-30 21:39:29 +02:00
Florian Rival
475c9da06c
Cleaned thing and added not versioned files.
2014-03-31 21:55:51 +02:00
Florian
b40333cbab
Latest commit before switching to git for the whole Extension directory.
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git-svn-id: svn://localhost@1119 8062f311-0dae-4547-b526-b8ab9ac864a5
2013-07-01 22:03:15 +00:00