Commit Graph

14 Commits

Author SHA1 Message Date
Florian Rival 64e6860718 Version bump.
Updated copyrights.
2015-01-22 21:22:01 +01:00
Florian Rival 418bae8632 Removed useless Destroy* functions for objects 2015-01-08 21:58:36 +01:00
Florian Rival 40a82c61ea Switched from LGPL and zlib/png licenses to MIT License. 2014-11-30 16:59:51 +01:00
Victor Levasseur de1408fbb4 Changing tiles in the TileMapObject is more optimized 2014-10-16 16:08:41 +02:00
Victor Levasseur 245a6c6ef8 Fix a bug when testing collision with invalid tiles 2014-10-10 20:56:10 +02:00
Florian Rival 7d3ada265c Replaced "Game Develop" by "GDevelop" 2014-09-24 16:25:13 +02:00
Florian Rival bbd7cd4f0b Renamed Polygon files to Polygon2d 2014-09-17 18:31:04 +02:00
victorlevasseur 3870313cfb Add an action to change the tileset texture 2014-09-07 17:33:09 +02:00
victorlevasseur efabfe6dd8 Add a basic level editor example (using TileMapObject)
Fix a bug with tilemap loading at runtime
2014-09-07 16:48:02 +02:00
victorlevasseur bda12432d6 Add an action and an expression to save/load the tilemap 2014-09-07 16:13:57 +02:00
victorlevasseur 29a53bec6c Fix a bug with regenerating the tilemap object 2014-09-06 11:58:15 +02:00
Victor Levasseur e6ad1beb39 Add actions and expressions for tile edition 2014-09-06 11:30:05 +02:00
Victor Levasseur 581660a84b Add expressions to get the map width and height 2014-09-05 23:16:10 +02:00
Victor Levasseur 9c4ca6a2a1 Separate declarations into different files 2014-09-05 19:09:49 +02:00