Florian Rival
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64e6860718
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Version bump.
Updated copyrights.
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2015-01-22 21:22:01 +01:00 |
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Florian Rival
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418bae8632
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Removed useless Destroy* functions for objects
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2015-01-08 21:58:36 +01:00 |
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Florian Rival
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40a82c61ea
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Switched from LGPL and zlib/png licenses to MIT License.
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2014-11-30 16:59:51 +01:00 |
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Victor Levasseur
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de1408fbb4
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Changing tiles in the TileMapObject is more optimized
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2014-10-16 16:08:41 +02:00 |
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Victor Levasseur
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245a6c6ef8
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Fix a bug when testing collision with invalid tiles
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2014-10-10 20:56:10 +02:00 |
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Florian Rival
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7d3ada265c
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Replaced "Game Develop" by "GDevelop"
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2014-09-24 16:25:13 +02:00 |
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Florian Rival
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bbd7cd4f0b
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Renamed Polygon files to Polygon2d
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2014-09-17 18:31:04 +02:00 |
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victorlevasseur
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3870313cfb
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Add an action to change the tileset texture
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2014-09-07 17:33:09 +02:00 |
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victorlevasseur
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efabfe6dd8
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Add a basic level editor example (using TileMapObject)
Fix a bug with tilemap loading at runtime
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2014-09-07 16:48:02 +02:00 |
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victorlevasseur
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bda12432d6
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Add an action and an expression to save/load the tilemap
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2014-09-07 16:13:57 +02:00 |
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victorlevasseur
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29a53bec6c
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Fix a bug with regenerating the tilemap object
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2014-09-06 11:58:15 +02:00 |
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Victor Levasseur
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e6ad1beb39
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Add actions and expressions for tile edition
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2014-09-06 11:30:05 +02:00 |
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Victor Levasseur
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581660a84b
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Add expressions to get the map width and height
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2014-09-05 23:16:10 +02:00 |
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Victor Levasseur
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9c4ca6a2a1
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Separate declarations into different files
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2014-09-05 19:09:49 +02:00 |
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