Commit Graph

9 Commits

Author SHA1 Message Date
Victor Levasseur 7bc23ca655 Reduce TileMapObject memory consumption
(Texture coords are now calculated on the fly, only non-default hitboxes
are stored and collidable property is separated from hitbox storage)
2015-07-31 18:13:34 +02:00
Florian Rival 64e6860718 Version bump.
Updated copyrights.
2015-01-22 21:22:01 +01:00
Florian Rival 36e357d8c5 Refactored part of RuntimeScene with a new container for automatisms shared data. Removed std::cout calls in TileMapTools.cpp 2015-01-20 21:33:06 +01:00
Florian Rival 40a82c61ea Switched from LGPL and zlib/png licenses to MIT License. 2014-11-30 16:59:51 +01:00
Victor Levasseur c9544542b2 Fix a bug with empty tiles 2014-10-17 20:44:21 +02:00
Victor Levasseur de1408fbb4 Changing tiles in the TileMapObject is more optimized 2014-10-16 16:08:41 +02:00
Florian Rival 7d3ada265c Replaced "Game Develop" by "GDevelop" 2014-09-24 16:25:13 +02:00
Florian Rival 2b8ce73ae2 Minor changes in TileMap extension 2014-09-15 18:58:08 +02:00
Victor Levasseur 9c4ca6a2a1 Separate declarations into different files 2014-09-05 19:09:49 +02:00