Commit Graph

24 Commits

Author SHA1 Message Date
Victor Levasseur 804e8c8718 Remove old CreateXXXObject(...) functions 2016-01-28 17:15:48 +01:00
Florian Rival e444e80493 Update copyrights year 2016-01-14 19:46:56 +01:00
Florian Rival db69c83a58 Change file organization 5 (GDCpp/Project) 2015-11-01 17:06:23 +01:00
Victor Levasseur 69c3a62389 Merge remote-tracking branch 'upstream/master' into bugfix/tilemap-optimization 2015-08-27 14:07:38 +02:00
Victor Levasseur cc6810e3f6 Replace unsigned int with std::size_t where it's possible 2015-08-18 18:43:39 +02:00
Victor Levasseur 63d3258586 Remove TileSet::Generate(), add TileSet::StripUselessHitboxes()
to strip default hitboxes from the tileset data when closing the editor
Update an example to use the new TileSet serialization format
2015-08-02 17:22:44 +02:00
Victor Levasseur 3f1b677f92 Replace std::string with gd::String in TileMapObject 2015-07-11 14:49:15 +02:00
Victor Levasseur 90b4dceeee Add "Resize tilemap" action 2015-06-08 13:53:45 +02:00
victorlevasseur 7ca447c5fd Fix a crash when there are a lot of tiles in a tilemap object 2015-03-15 16:28:54 +01:00
Florian Rival acbb6d4594 Refactored the condition testing if the cursor is on a sprite object so that it can be used for any object type (Not yet done for GDJS). Added PickObjectsIf and refactored TwoObjectListsTest with C++11 lambdas. Added tests for it. 2015-03-02 10:47:35 +01:00
Florian Rival 64e6860718 Version bump.
Updated copyrights.
2015-01-22 21:22:01 +01:00
Florian Rival 418bae8632 Removed useless Destroy* functions for objects 2015-01-08 21:58:36 +01:00
Florian Rival 40a82c61ea Switched from LGPL and zlib/png licenses to MIT License. 2014-11-30 16:59:51 +01:00
Victor Levasseur de1408fbb4 Changing tiles in the TileMapObject is more optimized 2014-10-16 16:08:41 +02:00
Victor Levasseur 245a6c6ef8 Fix a bug when testing collision with invalid tiles 2014-10-10 20:56:10 +02:00
Florian Rival 7d3ada265c Replaced "Game Develop" by "GDevelop" 2014-09-24 16:25:13 +02:00
Florian Rival bbd7cd4f0b Renamed Polygon files to Polygon2d 2014-09-17 18:31:04 +02:00
victorlevasseur 3870313cfb Add an action to change the tileset texture 2014-09-07 17:33:09 +02:00
victorlevasseur efabfe6dd8 Add a basic level editor example (using TileMapObject)
Fix a bug with tilemap loading at runtime
2014-09-07 16:48:02 +02:00
victorlevasseur bda12432d6 Add an action and an expression to save/load the tilemap 2014-09-07 16:13:57 +02:00
victorlevasseur 29a53bec6c Fix a bug with regenerating the tilemap object 2014-09-06 11:58:15 +02:00
Victor Levasseur e6ad1beb39 Add actions and expressions for tile edition 2014-09-06 11:30:05 +02:00
Victor Levasseur 581660a84b Add expressions to get the map width and height 2014-09-05 23:16:10 +02:00
Victor Levasseur 9c4ca6a2a1 Separate declarations into different files 2014-09-05 19:09:49 +02:00