* This opens the path to multiple performance improvements (faster WebGL rendering, and then WebGPU rendering) as well as optimised resources loading in the future.
* A custom center point can be set (and will be at the center of the drawing if not specified).
* The collision mask is now a rectangle surrounding what is drawn on screen.
* If this changes something in your game, or you want another collision mask, you can use the action to set a custom rectangle as the collision mask of the object.