Florian Rival
a8559bfbbc
Add clang-format to format (C++) source files automatically ( #491 )
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* Update all CMakeLists of extensions to use clang-format
* Run clang-format on all Extensions
* Update GDCore CMakeLists.txt to add clang-format
* Run clang-format on GDCore files
* Update GDJS and GDCpp CMakeLists.txt to add clang-format
* Run clang-format on GDCpp and GDJS files
2018-05-09 15:57:38 -07:00
Florian Rival
d2af0da1b1
Added tools method to ResourcesManager and finish working version of ResourcesList
2018-01-30 21:56:40 +01:00
Victor Levasseur
d20b5a0fbb
gd::Object and RuntimeObject are now cloned in unique_ptr
2016-11-15 08:33:56 +01:00
Victor Levasseur
5aa30efa52
Improve InitialInstancesContainer code
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Add tests for InitialInstancesContainer
2016-09-14 11:52:40 +02:00
Florian Rival
d70204b24c
Fix compilation on OS X 10.11 by removing deprecated GLU calls
2016-08-07 22:26:41 +02:00
Florian Rival
5c66a37406
Merge pull request #274 from victorlevasseur/loading-optimization
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Texture loading optimization
2016-07-17 15:13:26 +02:00
Florian Rival
84c8efffa3
Fix compilation on OS X
2016-07-16 15:13:01 +02:00
Victor Levasseur
327a3b05b8
Load the sf::Image and then load the sf::Texture from it (avoids an image copy)
2016-07-15 18:36:26 +02:00
Victor Levasseur
a9e5790d78
Avoid sf::Texture copy when loading them
2016-07-15 18:10:50 +02:00
Victor Levasseur
4018353d50
Some fix for GCC6 and Fedora 24
2016-07-12 11:34:14 +02:00
Florian Rival
3df427fb7c
Exclude OpenGL calls and adapt ResourcesLoader for Android
2016-02-09 19:40:46 +01:00
Florian Rival
e444e80493
Update copyrights year
2016-01-14 19:46:56 +01:00
Florian Rival
693eac1916
Refactor SoundManager to be owned by RuntimeGame
2015-11-19 22:00:19 +01:00
Florian Rival
63cb853d72
Change file organization (Events, Extensions + more folders)
2015-11-01 11:26:40 +01:00