Arthur Pacaud
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054e48227c
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Make object and behavior registering more explicit (#1379)
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2020-01-17 22:49:24 +00:00 |
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Florian Rival
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a9bf3a6c80
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Fix issue when setting the pathfinding destination too close to current object position
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2019-07-02 21:39:37 +01:00 |
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Florian Rival
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3be5d85733
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Update GDJS docs to use JSDoc
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2018-07-04 22:26:02 +01:00 |
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Florian Rival
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42022290b8
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Refactor gdjs.RuntimeObject and behaviors to allow per-layer timescale
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2016-12-01 22:18:08 +01:00 |
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Florian Rival
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c88f7e53c0
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Rework PlatformBehavior to avoid creating temporary objects. Remove dead code in HSHG and avoid temp objects/arrays
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2016-04-27 23:03:46 +02:00 |
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Florian Rival
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e444e80493
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Update copyrights year
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2016-01-14 19:46:56 +01:00 |
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Florian Rival
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cf2100a626
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Refactor time management into gdjs.TimeManager for HTML5 game engine
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2015-10-11 20:39:10 +02:00 |
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Florian Rival
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b2a22374aa
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Fix pathfinding considering cells adjacent to an obstacle as being covered by obstacle
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2015-09-03 16:28:50 +02:00 |
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Florian Rival
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9e7f58cddc
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Ensure that pathfinding works in corridors that are a single cell large
Enhance tests for native pathfinding behavior.
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2015-09-03 16:10:47 +02:00 |
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Florian Rival
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4b3b5a9bbe
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Fix 'an behavior' and wording
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2015-08-18 18:36:52 +02:00 |
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Florian Rival
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428e72914d
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[WIP] Rename Automatism to Behavior
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2015-08-17 23:52:59 +02:00 |
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