Florian Rival
b8ccf02f70
Refactor callbacks registration in GDJS
2020-02-11 23:33:30 +00:00
Arthur Pacaud
054e48227c
Make object and behavior registering more explicit ( #1379 )
2020-01-17 22:49:24 +00:00
Florian Rival
aa7a4a4ff3
Rename onOwnerRemovedFromScene to onDestroy and fix onCreated/onDestroy calls
...
* Rename onOwnerRemovedFromScene to onDestroy (because it can be now called when a scene is destroyed)
* Fix it being not called when a scene is destroyed (so behavior don't get a chance to clean up what they have created)
* Fix onCreated being called before the object is fully initialized (for custom behaviors or behaviors relying on an object type)
2019-07-28 17:43:50 +01:00
Florian Rival
3161f641d8
Rename ownerRemovedFromScene to onOwnerRemovedFromScene
2019-05-06 23:08:41 +01:00
Florian Rival
3be5d85733
Update GDJS docs to use JSDoc
2018-07-04 22:26:02 +01:00
Florian Rival
c7cd582152
Avoid creating objects when calling Hashtable.values() and by using gdjs.staticArray
2016-04-28 23:16:38 +02:00
Victor Levasseur
1adb4febb1
Fix world only destroyed if instanciated
2016-04-10 11:13:38 +02:00
Victor Levasseur
d705f7503a
Fix physic behavior memory leak in HTML5 games
2016-04-09 22:06:46 +02:00
Victor Levasseur
da4dc223f7
Fix box2d.js crash when changing scenes
...
(use an updated version of box2d.js)
2016-04-09 13:32:48 +02:00
Florian Rival
e444e80493
Update copyrights year
2016-01-14 19:46:56 +01:00
Florian Rival
cf2100a626
Refactor time management into gdjs.TimeManager for HTML5 game engine
2015-10-11 20:39:10 +02:00
Florian Rival
428e72914d
[WIP] Rename Automatism to Behavior
2015-08-17 23:52:59 +02:00