Arthur Pacaud
d8546c5547
Add doc and type annotations to gdjs.WebsocketDebuggerClient ( #1637 )
2020-04-11 18:37:28 +02:00
Garett Tok Ern Liang
348459481a
Fix Left/Right Ctrl/Shift/Alt/Meta not recognised as separate keys ( #1553 )
2020-03-25 21:13:08 +01:00
Arthur Pacaud
b77eb123e8
Move loadObject to registerObject method in gdjs.RuntimeScene ( #1572 )
2020-03-22 21:32:43 +01:00
Florian Rival
1193e1bbd0
Run Prettier autoformatting on some files
2020-03-19 23:17:38 +01:00
Quarkstar
c6f21955a3
Add BulgePinch, Glitch, RadialBlur and Twist effects ( #1531 )
2020-03-18 15:20:01 +01:00
Florian Rival
89e3853296
Enforce TypeScript "strictNullChecks" and other strict compiler options
2020-02-25 21:06:04 +00:00
Arthur Pacaud
df655f2269
Removed non-required use of Hashtable.items ( #1458 )
2020-02-25 20:51:55 +00:00
Arthur Pacaud
e2f8f70d54
Improve JSDoc in gd.js ( #1459 )
2020-02-23 20:34:37 +00:00
Aurélien Vivet
5ed0c57e48
Improve pixel perfect rendering of games ( #1432 )
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Can help with the issue of "bleeding" tiles.
2020-02-17 21:34:27 +01:00
Florian Rival
3955612e3b
Run autoformatting on runtimegame-pixi-renderer.js
2020-02-17 20:27:58 +00:00
Florian Rival
0d60a54fa7
Add support for extension lifecycle events function
2020-02-14 16:58:05 +00:00
Florian Rival
e95a336dd2
Add new GDJS callbacks: first scene loaded, pre/post events
2020-02-12 20:47:43 +00:00
Florian Rival
b8ccf02f70
Refactor callbacks registration in GDJS
2020-02-11 23:33:30 +00:00
Arthur Pacaud
746b2f5480
Add more JSDoc/typing to gdjs.RuntimeObject and Hashtable ( #1376 )
2020-02-10 20:24:11 +00:00
Todor Imreorov
7becb0be4b
Fix multiple issues in Dialogue Tree (Yarn) extension ( #1418 )
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* Add protection against misusage of the extension
* Fix json loading resource reading at the beginning of scene (thanks @4ian)
* Fix getClippedLineText sometimes clips the last letter
2020-02-08 18:25:09 +00:00
Arthur Pacaud
574bdaaf41
Refactor SpriteRuntimeObject types to add prefix "Sprite" ( #1378 )
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Also remove useless parseFloat
2020-01-27 22:54:28 +00:00
Florian Rival
47025329dd
Remove remaining old functions to register objects/behaviors
2020-01-26 10:53:49 +00:00
Arthur Pacaud
054e48227c
Make object and behavior registering more explicit ( #1379 )
2020-01-17 22:49:24 +00:00
Florian Rival
dc976003b7
Add action to center the window on screen
2020-01-14 22:03:10 +00:00
Florian Rival
6655a949ec
Fix GDJS doc generation (incompatible TypeScript/JSDoc notations)
2020-01-12 23:33:39 +00:00
Arthur Pacaud
99312c71e0
Improve overall type annotations ( #1361 )
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* Add type annotation for ObjectData and related types.
* Add missing type annotations.
* Add // @ts-check to some files.
2020-01-12 20:14:00 +00:00
Florian Rival
a0887a1982
Fix rendering of particles not using a texture
2020-01-06 23:41:15 +00:00
Florian Rival
64dbab1bce
Fix layer center position after resolution update
2020-01-02 21:33:36 +00:00
Florian Rival
dc4e68dd21
Add actions to change game resolution resize mode
2020-01-02 21:33:36 +00:00
Florian Rival
9d3cd9f110
Add option to automatically resize game resolution to window size
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* Also refactor:
* method names related to window/game resolution
* runtime game renderer size handling
* Update ProjectPropertiesDialog
2020-01-02 21:33:36 +00:00
Florian Rival
4ac3516336
Improve type annotations for gdjs.Layer
2019-12-27 18:34:03 +01:00
Florian Rival
e3aed61390
Add type annotations and auto-format gdjs.Layer
2019-12-27 18:21:31 +01:00
Florian Rival
50adbfaae9
Add support for booleans in effects parameters
2019-12-21 15:16:15 +01:00
Florian Rival
977dc27bd0
Add update for effects + colors and resources for effect parameters
2019-12-21 12:04:08 +01:00
Florian Rival
81aa68e69d
Add back existing effects as an "Effect" extension
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* Add tests for EnumerateEffects.
* Ensure fake effects are present for Storybook stories.
2019-12-17 09:04:00 +00:00
Florian Rival
8891c91d61
Add EffectMetadata and AddEffect to extensions
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* Allow extensions to store EffectMetadata.
* Rework gdjs.PixiFiltersTools to allow new effects to be dynamically registered.
* Update EffectsList to read effects from extensions.
* Update GDJS ExporterHelper to export include files for effects
* Rename effectName to effectType to avoid confusions in gd::Effect
2019-12-17 09:04:00 +00:00
Florian Rival
721b021b0a
Fix memory leak and warning about texture not found.
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Replaced the invalid texture for the PIXI image manager by a valid, hardcoded image. This:
* avoids a warning about not being able to load bunny.png (finally!)
* when creating a new Sprite, the invalid texture being used while the sprite is being set up, this was making PIXI adding a new event listener on the bunny.png texture. As the texture was not loaded, the event listener would never be removed, creating a leak.
Verified that the memory consumption is now stable on "Collisions with creation and deletion benchmark.gdg.json" benchmark game.
2019-12-08 23:16:16 +00:00
Florian Rival
41a275ca8e
Run Prettier on howler-sound-manager and update copyright
2019-12-01 21:28:33 +00:00
Florian Rival
2c9ec0d866
Fix sound/music restarted when play called with the sound/music not paused
2019-12-01 21:27:53 +00:00
Florian Rival
cd32e51134
Fix status of sound/music considered as stopped after play() was just called
2019-12-01 21:18:05 +00:00
Florian Rival
3fa3e57b24
Fix Sprite getWidth/getHeight returning old values just after changing animation or frame.
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Fix verified in the new test game: the width/height reported is always synced with the animation.
2019-11-29 21:00:23 +00:00
Florian Rival
f4224c4322
Fix points position not valid immediately after changing animation/direction/frame of a Sprite.
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This was because animation/direction/frame changes are not immediately applied. Instead, the current frame is marked as dirty. Verify if the frame is dirty and properly apply the changes when getting points position.
Example games in next commit.
2019-11-29 21:00:23 +00:00
Florian Rival
af21bc5aea
Add command in GDJS to run TypeScript to type check the game engine
2019-11-28 23:01:43 +00:00
Bouh
8d75a8373d
Add "clamp" function ( #1283 )
2019-11-10 13:08:10 +00:00
Florian Rival
be2892b759
Fix hitboxes after flipX/flipY is called and add tests for sprite hitboxes/center/points
2019-10-26 14:15:14 +01:00
Florian Rival
5aa32f0eca
Fix movesTowardTest and turnedTowardTest to properly use object center (in case origin is not 0;0)
2019-10-26 11:04:23 +01:00
Florian Rival
23987f63c7
Change sprites flipping to use the center point as center for flipping
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As flipping can be considered as a way to "rotate" things, it makes sense to have it used as a center for flipping too.i
This is useful for objects that are moving and can be flipped according to if they are going left or right: they can now
be rotated and flipped "properly" (properly means that the center will stay at the same position when flipped/rotated)
This means that the center point won't move when the sprite is rotated or flipped.
The origin is still used as the point not moving in case of scaling. (this make sense because scaling is about the size, and origin about positioning)
This remove some calculations in the renderers, but add others in getDrawableX/Y and getCenterX/Y in case of flipping.
2019-10-26 11:04:23 +01:00
Wend1go
52173ac07d
Add "Scene just resumed" condition ( #1262 )
2019-10-21 17:47:36 +01:00
Florian Rival
7dc2565dde
Update Cordova export to generate a package.json file
2019-09-22 23:04:42 +01:00
Wend1go
14cc48fa98
Add condition to check for WebGL support ( #1230 )
2019-09-22 16:31:32 +02:00
Wend1go
12c5df67fa
Integrate experimental SkeletonObject into GD5 ( #1138 )
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The object is looking for a maintainer! https://github.com/4ian/GDevelop/pull/1138
Flagged as experimental and added warning about this
2019-09-19 22:49:52 +01:00
Florian Rival
f155ea0331
Update to Electron 3.0.9 games exported to Windows/macOS/Linux
2019-09-08 12:53:33 +01:00
Florian Rival
28a232d175
Enable multiple layers (Pixi.js only) and add warning if too much are used
2019-08-27 22:18:29 +01:00
Wend1go
a077da2f54
Add more layer effects ( #1206 )
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Also enable layer effects to be enabled/disabled.
2019-08-27 21:10:36 +01:00
Florian Rival
64c9033155
Add basic JSDoc to Hashtable
2019-08-21 14:17:57 -07:00