* Only the first scene and global objects resources (images, sounds, 3D models etc...) will be downloaded during launch of the game. This usually allows for a very fast loading time.
* Other scenes resources will continue to load in the background. It has no impact on the game performance as this is done on other threads by the browser or the engine running the game.
* Scenes are loaded in the order they are listed in the project manager.
* You can also use actions and expressions to prioritize a scene (if it's known that a level will be needed soon for example) or read the current loading progress. This allows to create lightweight scenes that can act as custom loading screens. Otherwise, the launch loading screen will be shown if a scene is still loading when launched.
* Read more about this on https://wiki.gdevelop.io/gdevelop5/all-features/resources-loading/.
* This provides new 3D objects: 3D Box (perfect to create walls, floors, or billboards) and 3D Model (to import objects created in a 3D modeling app).
* 2D and 3D can be mixed in a same game. Each layer of a game can contain 2D objects, 3D objects or a mix of both.
* This allows to build 2D games, 2.5D games and full 3D games: platformers, racing games, FPS, hyper casual games. It's easy to start adding 3D objects to an existing 2D game.
* You can set up a light by adding an ambient light and/or directional light in the effects of a 3D layer. 3D objects can be configured to react to light or ignore it.
* In the future, support for 3D objects will be improved: light objects, animations, etc...
* On desktop, the titlebar is now gone and replaced by the tabs and a button to open the main menu of the app.
* On the web-app, if installed (available on Chrome and Edge), the titlebar can also be retracted. Whatever your system or device, the menu can be accessed from the top left.
* The top toolbars have been entirely redesigned to be integrated below the tabs - which is more intuitive for new users. All the icons have been reworked to be cleaner, take less space, and be more modern.
* The debugger toolbar was also improved to display just Play/Pause according to the game state.
* Finally, the project manager was slightly redesigned to use new icons.
* One or more preview windows can be launched and used with the GDevelop Debugger, like on the desktop app.
* To run the Debugger, click on the button next to the Play button in the toolbar and choose "Start Preview with Debugger and Performance Profiler"
* This is useful to inspect instances of objects, inspect internal messages or run the performance profiler.
* A right click on the Play button will also allow to launch a new preview, in a new window.
* Also fix the loading screen not shown in the preview on the web-app even when asked to be shown (using the game properties preview button)