Commit Graph

11 Commits

Author SHA1 Message Date
AlexandreS e4f44f7899 Add possibility to display GDevelop watermark that opens Liluo creator page on click/touch (#4811) 2023-01-24 18:26:39 +01:00
Florian Rival a3fdeec6a7 Refactor gdjs.Logger to allow disabling specific log groups in the console (#3204)
* This reduces the logs during GDJS tests, as this was cluttering the
terminal.

Only show in developer changelog
2021-10-27 11:39:36 +01:00
Florian Rival 019920009a Fix ToJSON wrongly transforming an empty string to a variable containing the number 0 (#2475) 2021-03-27 15:44:45 +00:00
Florian Rival 8338ab666d Translate a bunch of GDJS files to TypeScript
Don't show in changelog
2021-01-08 19:54:37 +01:00
Harsimran Singh Virk b7902bb141 Add support for dynamic 2D lights (#1881)
* This adds a **Light** object that can be added on the scene, with a customizable color and radius.
* Add the **Light Obstacle** behavior to the object that must acts as obstacle (walls, etc...) to the lights.
* You can customize the ambient color of the rest of the scene from almost white (useful to show light shadows) to entirely black (useful for horror/exploration games) or any color.
* Use effects on the "Lighting" layer like "Kawase Blur" to achieve soft shadows.
2020-08-17 17:48:26 +02:00
Florian Rival f39af51fda Add benchmark for polygon collision test and add test runner for Firefox 2018-12-26 13:45:45 +01:00
Florian Rival 557aff7534 Switch to ChromeHeadless for running GDJS tests 2017-09-09 23:45:18 +03:00
Florian Rival 552c6c1d40 Fix GDJS tests with PhantomJS 2015-05-14 21:50:20 +12:00
Florian Rival b7932c88fd Updated Travis configuration to launch GDJS tests 2015-03-04 11:34:27 +13:00
Florian Rival 7d3ada265c Replaced "Game Develop" by "GDevelop" 2014-09-24 16:25:13 +02:00
Florian Rival 131d1fe224 Fix layers not properly hidden in HTML5 games.
Started implementing unit tests for GDJS.
2014-08-25 21:03:59 +02:00