Recompile C++ sources before "Game Develop compilation" if necessary.
Corrected creation of default basic files when using C++ sources in a project.
git-svn-id: svn://localhost@386 8062f311-0dae-4547-b526-b8ab9ac864a5
Added refactoring with groups.
Extended refactoring to parameters which are used like texts expressions.
git-svn-id: svn://localhost@249 8062f311-0dae-4547-b526-b8ab9ac864a5
Corrected layer without camera when adding a layer.
Added a boolean to indicate to ChooseLayer dialog if it must add quotes or not.
Modified Image manager to load images on demand.
git-svn-id: svn://localhost@192 8062f311-0dae-4547-b526-b8ab9ac864a5
Simple test of checking the validity of a text.
Corrected non verification of validity of event to paste.
git-svn-id: svn://localhost@114 8062f311-0dae-4547-b526-b8ab9ac864a5
Use class HelpFileAccess to access to help file.
Added a language section in options.
Added support for English language.
git-svn-id: svn://localhost@56 8062f311-0dae-4547-b526-b8ab9ac864a5
Added a ribbon page for projects manager.
Use now imagesWereModified ( a edittime-only member of Game ) for test/set the need to reload images.
Suppressed MainEditeurJeu.cpp
git-svn-id: svn://localhost@54 8062f311-0dae-4547-b526-b8ab9ac864a5
Editors use now a reference to the scene edited, and not a pointer. ( As games use now a vector of shared_ptr to Scene ).
git-svn-id: svn://localhost@50 8062f311-0dae-4547-b526-b8ab9ac864a5