Florian Rival
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6cbd70c2b0
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Added InputManager to GDCpp game engine. Platformer objects can now jump with space key.
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2015-03-02 07:57:02 +01:00 |
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Florian Rival
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2317368415
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Merge branch 'remove-boost' of https://github.com/victorlevasseur/GD into c++11
Conflicts:
GDCpp/GDCpp/ObjInstancesHolder.cpp
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2015-01-25 20:12:14 +01:00 |
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Florian Rival
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64e6860718
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Version bump.
Updated copyrights.
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2015-01-22 21:22:01 +01:00 |
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Victor Levasseur
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e05a606139
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Merge remote-tracking branch 'upstream/master' into remove-boost
Conflicts:
GDCpp/GDCpp/ObjInstancesHolder.cpp
GDCpp/GDCpp/ObjInstancesHolder.h
GDCpp/GDCpp/RuntimeScene.cpp
GDCpp/GDCpp/RuntimeScene.h
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2015-01-22 18:20:07 +01:00 |
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Florian Rival
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f5bc1ed5b7
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Ensure that platformer object are able to jump after being stuck into an obstacle
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2015-01-20 22:14:50 +01:00 |
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victorlevasseur
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ae1f6d61b3
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Remove boost dependency (boost::to_upper still remaining)
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2015-01-18 21:09:45 +01:00 |
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Florian Rival
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a79600f302
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Ensure that Platformer Objects are not stuck in platforms.
Fixed PlatformerObjectAutomatism::SetSlopeMaxAngle.
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2014-12-23 14:24:01 +01:00 |
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Florian Rival
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40a82c61ea
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Switched from LGPL and zlib/png licenses to MIT License.
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2014-11-30 16:59:51 +01:00 |
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Florian Rival
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2ad06306de
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Fixed platformer object slope max angle not loaded properly.
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2014-10-09 15:04:54 +02:00 |
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Florian Rival
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7d3ada265c
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Replaced "Game Develop" by "GDevelop"
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2014-09-24 16:25:13 +02:00 |
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Florian Rival
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b797ce7973
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Default platformer object slope maximum angle is now 60°.
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2014-08-27 21:11:05 +02:00 |
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Florian Rival
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e8cd1b16b7
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Added GDJS and Extensions to this repository.
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2014-06-30 21:39:29 +02:00 |
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