Commit Graph

12 Commits

Author SHA1 Message Date
Florian Rival 6cbd70c2b0 Added InputManager to GDCpp game engine. Platformer objects can now jump with space key. 2015-03-02 07:57:02 +01:00
Florian Rival 2317368415 Merge branch 'remove-boost' of https://github.com/victorlevasseur/GD into c++11
Conflicts:
	GDCpp/GDCpp/ObjInstancesHolder.cpp
2015-01-25 20:12:14 +01:00
Florian Rival 64e6860718 Version bump.
Updated copyrights.
2015-01-22 21:22:01 +01:00
Victor Levasseur e05a606139 Merge remote-tracking branch 'upstream/master' into remove-boost
Conflicts:
	GDCpp/GDCpp/ObjInstancesHolder.cpp
	GDCpp/GDCpp/ObjInstancesHolder.h
	GDCpp/GDCpp/RuntimeScene.cpp
	GDCpp/GDCpp/RuntimeScene.h
2015-01-22 18:20:07 +01:00
Florian Rival f5bc1ed5b7 Ensure that platformer object are able to jump after being stuck into an obstacle 2015-01-20 22:14:50 +01:00
victorlevasseur ae1f6d61b3 Remove boost dependency (boost::to_upper still remaining) 2015-01-18 21:09:45 +01:00
Florian Rival a79600f302 Ensure that Platformer Objects are not stuck in platforms.
Fixed PlatformerObjectAutomatism::SetSlopeMaxAngle.
2014-12-23 14:24:01 +01:00
Florian Rival 40a82c61ea Switched from LGPL and zlib/png licenses to MIT License. 2014-11-30 16:59:51 +01:00
Florian Rival 2ad06306de Fixed platformer object slope max angle not loaded properly. 2014-10-09 15:04:54 +02:00
Florian Rival 7d3ada265c Replaced "Game Develop" by "GDevelop" 2014-09-24 16:25:13 +02:00
Florian Rival b797ce7973 Default platformer object slope maximum angle is now 60°. 2014-08-27 21:11:05 +02:00
Florian Rival e8cd1b16b7 Added GDJS and Extensions to this repository. 2014-06-30 21:39:29 +02:00