Tried to correct the fact that SFML does not intercept events when used on a wxSFMLCanvas on linux by emulating these events. TODO: Test it
Adapted to changes in GDCore.
git-svn-id: svn://localhost@701 8062f311-0dae-4547-b526-b8ab9ac864a5
Started adding support for "dynamic extensions", meant to be written/compiled within Game Develop.
In SceneCanvas::Reload, now destroy and recreate scene member when reloading, as it is necessary for dynamic libraries for example to have explicit scene destruction when preview is ended.
Renamed GDE define to GD_IDE_ONLY.
Renamed old gdp namespace to GDpriv.
git-svn-id: svn://localhost@345 8062f311-0dae-4547-b526-b8ab9ac864a5
Adapted compilation to use InventoryEventsResources from ResourcesMergingHelper.
Moved icon executable modification to ExecutableIconChanger.
git-svn-id: svn://localhost@336 8062f311-0dae-4547-b526-b8ab9ac864a5
Added ability to disable events.
Corrected crash and bad display of sprites.
Modified Instruction::GetParameter for efficency. Added GetParameterSafely.
git-svn-id: svn://localhost@208 8062f311-0dae-4547-b526-b8ab9ac864a5
Adapted TemplateEvents for an unlimited number of parameters.
TODO :
Move editors of the events to an Edit function owned by events, like Objects.
Move renderers of the events inside the events ( a Render function )
git-svn-id: svn://localhost@85 8062f311-0dae-4547-b526-b8ab9ac864a5
(Work in progress) Modified EditorEvents so as to permit direct edition of conditions and actions
git-svn-id: svn://localhost@60 8062f311-0dae-4547-b526-b8ab9ac864a5
Editors use now a reference to the scene edited, and not a pointer. ( As games use now a vector of shared_ptr to Scene ).
git-svn-id: svn://localhost@50 8062f311-0dae-4547-b526-b8ab9ac864a5