Commit Graph

10 Commits

Author SHA1 Message Date
Florian Rival 028eebefab Fix the regression when using Linked Objects in behaviors by temporarily removing the optimization (#3023) 2021-09-09 12:23:35 +01:00
D8H a54ee812bd Improve performance of conditions of "Linked Objects" (#2995) 2021-08-31 21:29:11 +02:00
Harsimran Singh Virk 599ccb677f Add support for visual effects ("shaders") on objects. (#2901)
* This allows to generate interesting visual effects, which can be controlled by events. For example, you can use an outline on an object to highlight, make the player glow when launching a spell, blur objects, etc...
* A new "effects" tab is now present in the objects editor. From there, you can add visual effects, that were already available for layers, customize them from this editor.
* Actions and conditions are available to manipulate effects and change their parameters during the game.
* Learn more on the wiki: http://wiki.compilgames.net/doku.php/gdevelop5/objects/effects

Co-authored-by: Florian Rival <Florian.Rival@gmail.com>
2021-08-20 15:01:06 +02:00
Florian Rival 175d9af380 Run auto-formatting on extension test files too
Only show in developer changelog
2021-02-27 00:36:54 +00:00
Florian Rival c385aae845 Add support for "hot reloading" of previews (apply changes to preview without restarting) 2020-07-25 14:23:01 +01:00
Florian Rival ed7ddd2b67 Improve autocompletions for JavaScript code events and for the game engine 2020-05-17 19:30:58 +01:00
Florian Rival c03b8dd0db Add test for gdjs.RuntimeScene with object and behaviors 2019-07-28 17:43:50 +01:00
Florian Rival b3b39ab468 Remove gdjs.iterateOverArray and replace its usage by raw loops 2016-08-07 22:26:41 +02:00
Florian Rival 428e72914d [WIP] Rename Automatism to Behavior 2015-08-17 23:52:59 +02:00
Florian Rival 5a2a6b4341 Ensure LinkedObjects managers are properly bound to their scene for HTML5 games 2015-07-27 10:13:45 +12:00