* When marked as preloaded, the audio file is loaded in memory and ready to play. When played using an action, it will start almost immediately.
* There are also new actions to unload some or all audio files from memory. This can be useful when switching between levels in large games.
* This allows to set the position of a sound in a 3D space. The stereo system of the device is used to simulate the position of the sound and to give the impression that the sound is located somewhere around the player.