- Improve performance display when painting
- Fix painting when tilemap is rotated
- Allow atlas size to be something else than a tile size multiple and ignore last column and row
- Display error message only when the the tile size is greater than the atlas image
- Do not crash preview if tilemap badly configured
- Add object name in actions and conditions
* This allows playing around with instances directly on the canvas instead of relying on the actions to flip or change opacity and needing to start a preview
This PR adds a new TileMap object that can be configured directly in GDevelop.
Import an atlas image, configure the tile size and start painting in the editor!
You can also configure which tiles should have a hit box and use them as platforms.