- Make color parsing from string more robust (issues when setting colors in Sprite, BBText, Particle emitter and effects with colors)
- Allow use of hex strings and shorthand hex strings in color fields
- Remove UI glitch when switching effect type and both effects have parameters with identical names
* It fixes a crash of the old Box2D library when a lot of objects with the Physics2 behavior were created.
* The same version of Box2d (2.3.1) is still used so there should not be any behavior change.
* The collision mask is read from the tile maps exported by Tiled 1.9+.
* Several collision masks can be used for instance to have platforms and ladders.
* Take a look to the wiki for more details https://wiki.gdevelop.io/gdevelop5/objects/tilemap
* When launching the Debugger to inspect a game, open the Console to see internal messages sent by the game, JavaScript code or the game engine.
* This is an advanced feature that is useful to find issues in your game or to see if your game is displaying any internal error.
* Allow to choose the style of the GDevelop logo (light, dark, colored or plain)
* Allow to choose the background color and an optional background image
* Allow to choose the size of the progress bar (with a minimum and maximum size)
* Allow to choose the duration of the fade in animations and the minimum time the loading screen is shown
* Use the **new preview button in the game properties** dialog to run a preview with the loading screen shown
* This allows to display texts on screen that use a "bitmap font", generated with softwares like [BMFont](https://www.angelcode.com/products/bmfont/) or [bmGlyph](http://www.bmglyph.com/).
* Bitmap fonts allow advanced effects and custom design of each character, with complete control over the appearance of the text. This is useful for making a custom score counter, titles, button labels...
* They also render very well in a pixel-perfect, pixel-art or retro-like game.
* Finally, these Bitmap Texts are fast and efficient to render on screen: useful for scores or texts that are updated frequently.
* Expressions to get the color of the outline or filling
* Expressions to get the opacity of the outline, filling and size of the outline
* Conditions/actions to check/change the usage of relative coordinates.