Aurélien Vivet
816fb242be
Fix parameter not properly shown for "Clear between frames" action and fix link to help page for inventory
2020-07-05 12:27:22 +02:00
Florian Rival
ed7ddd2b67
Improve autocompletions for JavaScript code events and for the game engine
2020-05-17 19:30:58 +01:00
Florian Rival
2f8840b2cf
[codemod] Adapt sentences of action/conditions
2019-12-27 13:46:57 +01:00
Bouh
d415d3cbee
Add explicit mention to "scene" variable in various descriptions ( #1268 )
2019-10-26 10:43:48 +01:00
Florian Rival
c03b8dd0db
Add test for gdjs.RuntimeScene with object and behaviors
2019-07-28 17:43:50 +01:00
Florian Rival
02c65bcf66
[WIP] Add translations support, using js-lingui, to newIDE (including libGD.js)
...
* Upgrade to Flow 0.92 and make fixes for it
* Convert all extensions to use _("...") instead of t("...") for translations,
to be able to be parsed by gettext
* Handle translation in JS extensions
* Move Providers out of MainFrame
* Remove i18next
* Adapt ExtractTranslations script to handle js files (for extensions)
2019-02-09 14:08:22 +00:00
Florian Rival
39887ccc80
Add help links in actions/conditions editor ( #576 )
...
* Add support for help links in InstructionParametersEditor.
* Add help paths for extensions/objects/behaviors/instructions
2018-08-07 23:03:50 +01:00
Florian Rival
3be5d85733
Update GDJS docs to use JSDoc
2018-07-04 22:26:02 +01:00
Florian Rival
a8559bfbbc
Add clang-format to format (C++) source files automatically ( #491 )
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* Update all CMakeLists of extensions to use clang-format
* Run clang-format on all Extensions
* Update GDCore CMakeLists.txt to add clang-format
* Run clang-format on GDCore files
* Update GDJS and GDCpp CMakeLists.txt to add clang-format
* Run clang-format on GDCpp and GDJS files
2018-05-09 15:57:38 -07:00
Florian Rival
e70021d0dd
Refactor Variable/VariablesContainer and add copy/paste/delete to VariablesList in newIDE
2018-04-01 23:42:52 +02:00
Florian Rival
6aa515d085
Merge branch 'master' into feature/browser-demo-merged-master
2017-09-10 00:18:09 +03:00
wild-master
0f4d73fae3
English translation improvements ( #375 )
2017-08-28 22:04:16 +02:00
Florian Rival
71ab16a76e
[WIP] Add Extensions/ prefix to all includes files for JS extensions
2017-08-26 17:32:02 +02:00
Florian Rival
1bd45ec96b
Fix Inventory, LinkedObjects & SystemInfo JS Extension not having compilation information filled
2017-03-16 22:50:37 +01:00
Florian Rival
976826b9ab
Expose LinkedObjects and SystemInfo extensions to emscripten build
2017-03-15 21:50:20 +01:00
Florian Rival
b4f2082454
Expose inventory extension to emscripten build
2017-03-15 00:59:13 +01:00
Victor Levasseur
72df404d7f
Automatic versioning ( #311 )
...
* Use the port number in SendHttpRequest and DownloadFile
* Fix "Custom size" and "Custom viewports" not displayed in layer propgrid
* Fix Fedora spec file
* Use automatic versioning from git
* A "correct" version number is now generated even if git is unable to find a tag
2016-11-11 11:32:56 +01:00
Florian Rival
682efcbfdc
Avoid allocation in gdjs.PlatformerObjectRuntimeBehavior and add TODO where allocations should be removed
2016-08-14 18:59:42 +02:00
Florian Rival
982fd4cc67
Add serialization of inventories for Javascript platform
2016-08-10 00:11:47 +02:00
Florian Rival
f33f361e45
Add serialization of inventories to variables for native games
2016-08-09 00:17:12 +02:00
Florian Rival
116e7cfe25
Implement Inventory for native games
2016-08-07 22:26:41 +02:00
Florian Rival
4699e161e4
Add Inventory extension (JS platform only for now)
2016-08-07 22:26:41 +02:00