Florian Rival
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37c260c19d
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Remove methods polluting Array prototype in gd.js
Only show in developer changelog
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2020-08-05 18:47:39 +02:00 |
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Florian Rival
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b8ccf02f70
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Refactor callbacks registration in GDJS
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2020-02-11 23:33:30 +00:00 |
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Florian Rival
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3be5d85733
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Update GDJS docs to use JSDoc
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2018-07-04 22:26:02 +01:00 |
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Florian Rival
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422132d8c7
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Avoid allocations in gdjs.RuntimeObject.getRendererObject and gdjs.evtTools.object.pickObjectsIf
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2016-08-15 19:54:01 +02:00 |
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Florian Rival
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682efcbfdc
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Avoid allocation in gdjs.PlatformerObjectRuntimeBehavior and add TODO where allocations should be removed
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2016-08-14 18:59:42 +02:00 |
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Florian Rival
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e444e80493
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Update copyrights year
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2016-01-14 19:46:56 +01:00 |
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Florian Rival
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5a2a6b4341
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Ensure LinkedObjects managers are properly bound to their scene for HTML5 games
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2015-07-27 10:13:45 +12:00 |
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Florian Rival
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53aaade1bb
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Fixed methods names not written in camelCase
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2015-04-23 14:24:28 +12:00 |
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Florian Rival
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cb84a16584
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Added cursorOnObject condition support for HTML5 games. Added gdjs.evtTools.object.PickObjectsIf and tests for it.
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2015-03-03 08:19:08 +01:00 |
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Florian Rival
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64e6860718
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Version bump.
Updated copyrights.
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2015-01-22 21:22:01 +01:00 |
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Florian Rival
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7d3ada265c
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Replaced "Game Develop" by "GDevelop"
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2014-09-24 16:25:13 +02:00 |
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Florian Rival
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e8cd1b16b7
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Added GDJS and Extensions to this repository.
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2014-06-30 21:39:29 +02:00 |
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