Florian Rival
c385aae845
Add support for "hot reloading" of previews (apply changes to preview without restarting)
2020-07-25 14:23:01 +01:00
Florian Rival
ed7ddd2b67
Improve autocompletions for JavaScript code events and for the game engine
2020-05-17 19:30:58 +01:00
Florian Rival
804a07c56e
Add "Jump sustain time" to Platformer Object behavior ( #1650 )
2020-04-14 11:24:45 +02:00
Florian Rival
57759aa1b8
Run auto formatting on platformerobjectruntimebehavior.spec.js
2020-04-13 21:39:38 +02:00
Florian Rival
a3d5a731f6
Fix improper landing on jumpthru when jumping from behind in PlatformerObject behavior
2019-07-28 21:03:22 +01:00
Florian Rival
c03b8dd0db
Add test for gdjs.RuntimeScene with object and behaviors
2019-07-28 17:43:50 +01:00
Florian Rival
0f24410a2e
Fix platform engine 1-pixel offset bug
...
* "Bug" is fixed by ignoring edges when doing collision tests for
the platform engine.
* Also add an option to round coordinates and ensure pixel-perfect
alignement of characters on platforms (on by default)
* Also add an optional parameter to ignore edges when
doing a collision test (or when separating objects)
2018-12-26 23:22:10 +01:00
Florian Rival
f26357c9b8
Fix platformer objects stuck in floor when resized when the origin is not at the top left of the object
2016-07-02 18:30:51 +02:00
Florian Rival
7fe4a5c5ff
Add unit test for platform ledge grabbing for the JS engine
2016-05-23 23:50:31 +02:00
Florian Rival
cf2100a626
Refactor time management into gdjs.TimeManager for HTML5 game engine
2015-10-11 20:39:10 +02:00
Florian Rival
428e72914d
[WIP] Rename Automatism to Behavior
2015-08-17 23:52:59 +02:00