Commit Graph

11 Commits

Author SHA1 Message Date
Florian Rival c385aae845 Add support for "hot reloading" of previews (apply changes to preview without restarting) 2020-07-25 14:23:01 +01:00
Florian Rival ed7ddd2b67 Improve autocompletions for JavaScript code events and for the game engine 2020-05-17 19:30:58 +01:00
Florian Rival 804a07c56e Add "Jump sustain time" to Platformer Object behavior (#1650) 2020-04-14 11:24:45 +02:00
Florian Rival 57759aa1b8 Run auto formatting on platformerobjectruntimebehavior.spec.js 2020-04-13 21:39:38 +02:00
Florian Rival a3d5a731f6 Fix improper landing on jumpthru when jumping from behind in PlatformerObject behavior 2019-07-28 21:03:22 +01:00
Florian Rival c03b8dd0db Add test for gdjs.RuntimeScene with object and behaviors 2019-07-28 17:43:50 +01:00
Florian Rival 0f24410a2e Fix platform engine 1-pixel offset bug
* "Bug" is fixed by ignoring edges when doing collision tests for
the platform engine.
* Also add an option to round coordinates and ensure pixel-perfect
alignement of characters on platforms (on by default)
* Also add an optional parameter to ignore edges when
doing a collision test (or when separating objects)
2018-12-26 23:22:10 +01:00
Florian Rival f26357c9b8 Fix platformer objects stuck in floor when resized when the origin is not at the top left of the object 2016-07-02 18:30:51 +02:00
Florian Rival 7fe4a5c5ff Add unit test for platform ledge grabbing for the JS engine 2016-05-23 23:50:31 +02:00
Florian Rival cf2100a626 Refactor time management into gdjs.TimeManager for HTML5 game engine 2015-10-11 20:39:10 +02:00
Florian Rival 428e72914d [WIP] Rename Automatism to Behavior 2015-08-17 23:52:59 +02:00