Commit Graph

10 Commits

Author SHA1 Message Date
Wend1go dba5c08569 Reduce spikes/artifacts from text outlines (#1180) 2019-08-04 21:48:14 +01:00
Wend1go 26cf2e35f2 Add outline, shadow, gradient and alignment to Text object (#1096) 2019-06-16 11:36:26 +01:00
Wend1go 6448c6a78a Add scale actions/conditions for Text objects (#1092) 2019-06-09 21:20:30 +01:00
Florian Rival 45d2844d8b Add FontResource and rework loading to ensure all fonts are properly loaded
* Add FontManager to the game engine, used to load and get access to loaded fonts.
* Use fontfaceobserver library to detect when a font is loaded.
* Add FontResource as a resource, like AudioResource.
* Update the TextEditor to use a selector for fonts.
* Refactor ResourceSelector floating label text
2018-11-12 23:45:01 +00:00
Lizard-13 566540133d Add word wrapping for Text Object (#658) 2018-09-23 11:45:18 +01:00
Florian Rival b6707d62b2 Fix default font loading for Text object 2018-07-28 12:59:50 +01:00
Florian Rival 80ca92336e Fix filters and refactor Text style update for Pixi v4 2018-01-09 23:03:26 +01:00
Florian Rival 422132d8c7 Avoid allocations in gdjs.RuntimeObject.getRendererObject and gdjs.evtTools.object.pickObjectsIf 2016-08-15 19:54:01 +02:00
Florian Rival c9a0cc9afd Tiny fixes on TextRuntimeObject and its renderers 2016-03-05 14:38:11 +01:00
Florian Rival 13dcc9a1bd Move HTML5 Text object rendering to gdjs.TextRuntimeObjectPixiRenderer 2016-02-28 18:23:09 +01:00