Wend1go
dba5c08569
Reduce spikes/artifacts from text outlines ( #1180 )
2019-08-04 21:48:14 +01:00
Wend1go
26cf2e35f2
Add outline, shadow, gradient and alignment to Text object ( #1096 )
2019-06-16 11:36:26 +01:00
Wend1go
6448c6a78a
Add scale actions/conditions for Text objects ( #1092 )
2019-06-09 21:20:30 +01:00
Florian Rival
45d2844d8b
Add FontResource and rework loading to ensure all fonts are properly loaded
...
* Add FontManager to the game engine, used to load and get access to loaded fonts.
* Use fontfaceobserver library to detect when a font is loaded.
* Add FontResource as a resource, like AudioResource.
* Update the TextEditor to use a selector for fonts.
* Refactor ResourceSelector floating label text
2018-11-12 23:45:01 +00:00
Lizard-13
566540133d
Add word wrapping for Text Object ( #658 )
2018-09-23 11:45:18 +01:00
Florian Rival
b6707d62b2
Fix default font loading for Text object
2018-07-28 12:59:50 +01:00
Florian Rival
80ca92336e
Fix filters and refactor Text style update for Pixi v4
2018-01-09 23:03:26 +01:00
Florian Rival
422132d8c7
Avoid allocations in gdjs.RuntimeObject.getRendererObject and gdjs.evtTools.object.pickObjectsIf
2016-08-15 19:54:01 +02:00
Florian Rival
c9a0cc9afd
Tiny fixes on TextRuntimeObject and its renderers
2016-03-05 14:38:11 +01:00
Florian Rival
13dcc9a1bd
Move HTML5 Text object rendering to gdjs.TextRuntimeObjectPixiRenderer
2016-02-28 18:23:09 +01:00