Florian Rival
e1bf859ff4
Fix tween behavior not working with BB Text object color
2020-08-31 16:04:22 +01:00
Florian Rival
24a666ab83
Fix hot-reloading of Anchor behavior and BBText and Text objects width
...
Don't show in changelog
2020-07-25 14:23:02 +01:00
Florian Rival
c385aae845
Add support for "hot reloading" of previews (apply changes to preview without restarting)
2020-07-25 14:23:01 +01:00
Florian Rival
3a9f896f04
Add hot reloader (electron app only)
2020-07-25 14:23:00 +01:00
Arthur Pacaud
054e48227c
Make object and behavior registering more explicit ( #1379 )
2020-01-17 22:49:24 +00:00
Florian Rival
72da63afcb
Fix broken Text and TiledSprite objects
2020-01-13 21:51:35 +00:00
Arthur Pacaud
99312c71e0
Improve overall type annotations ( #1361 )
...
* Add type annotation for ObjectData and related types.
* Add missing type annotations.
* Add // @ts-check to some files.
2020-01-12 20:14:00 +00:00
Florian Rival
e5aac3d75d
Fix crash when Text object font is set to 0
2019-08-19 00:28:10 -07:00
Florian Rival
aa7a4a4ff3
Rename onOwnerRemovedFromScene to onDestroy and fix onCreated/onDestroy calls
...
* Rename onOwnerRemovedFromScene to onDestroy (because it can be now called when a scene is destroyed)
* Fix it being not called when a scene is destroyed (so behavior don't get a chance to clean up what they have created)
* Fix onCreated being called before the object is fully initialized (for custom behaviors or behaviors relying on an object type)
2019-07-28 17:43:50 +01:00
Wend1go
26cf2e35f2
Add outline, shadow, gradient and alignment to Text object ( #1096 )
2019-06-16 11:36:26 +01:00
Wend1go
6448c6a78a
Add scale actions/conditions for Text objects ( #1092 )
2019-06-09 21:20:30 +01:00
Wend1go
1c7d11a302
Add Tween behavior to animate object position/angle/properties ( #980 )
...
* Implementation based on Shifty.js
* Add examples
2019-04-03 23:34:11 +01:00
Florian Rival
cbe33d2bd1
Improve/fix mistakes in gdjs.TextRuntimeObject documentation
2019-01-03 22:45:24 +00:00
Franco Maciel
302bcb718f
Fix initial opacity undefined
2019-01-03 13:59:08 +00:00
Lizard-13
566540133d
Add word wrapping for Text Object ( #658 )
2018-09-23 11:45:18 +01:00
Florian Rival
f182ed0704
Enhance/fix types in documentation of GDJS
2018-08-17 18:34:22 +02:00
Florian Rival
b6707d62b2
Fix default font loading for Text object
2018-07-28 12:59:50 +01:00
Florian Rival
3be5d85733
Update GDJS docs to use JSDoc
2018-07-04 22:26:02 +01:00
Florian Rival
42022290b8
Refactor gdjs.RuntimeObject and behaviors to allow per-layer timescale
2016-12-01 22:18:08 +01:00
Florian Rival
422132d8c7
Avoid allocations in gdjs.RuntimeObject.getRendererObject and gdjs.evtTools.object.pickObjectsIf
2016-08-15 19:54:01 +02:00
Florian Rival
c9a0cc9afd
Tiny fixes on TextRuntimeObject and its renderers
2016-03-05 14:38:11 +01:00
Florian Rival
13dcc9a1bd
Move HTML5 Text object rendering to gdjs.TextRuntimeObjectPixiRenderer
2016-02-28 18:23:09 +01:00
Florian Rival
8a0d0d332d
Rename gdjs.LayerPixiRenderer PIXI related methods
2016-02-21 17:16:13 +01:00
Florian Rival
40be4153c2
Rename exposePIXIDisplayObject to exposeRendererObject
2016-02-21 17:00:30 +01:00
Florian Rival
9bae415530
Move rendering of layers in gdjs.LayerPixiRenderer
2016-02-21 16:51:48 +01:00
Florian Rival
3ac292ec18
Factor common methods to gdjs.RuntimeObject.
...
Thanks to exposePIXIDisplayObject, objects can expose the PIXI.DisplayObject that they are using
and let RuntimeObject handles common operations (layer change, z order change, deletion, visibility).
2015-09-10 22:37:32 +02:00
Florian Rival
4eeabf430d
Update to Pixi.js v3
2015-05-13 23:40:21 +12:00
Florian Rival
67db5bf5ac
Fixed hitboxes of PanelSprite/TiledSprite/Text objects not properly updated in HTML5 games
2015-01-20 23:10:09 +01:00
Florian Rival
6eea30d35a
Ported PrimitiveDrawing for HTML5 games
2015-01-18 18:01:11 +01:00
Florian Rival
4c39bf0fa2
Removed need to have useless destruction functions for objects
2015-01-06 22:47:02 +01:00
Bouh
33953b0639
Correct
2015-01-03 00:32:07 +01:00
Bouh
4503b55bad
Update textruntimeobject.js
2014-12-30 01:36:30 +01:00
Bouh
67e3d777c6
Correct location for textruntimeobject.js
2014-12-30 01:34:50 +01:00
Florian Rival
7d3ada265c
Replaced "Game Develop" by "GDevelop"
2014-09-24 16:25:13 +02:00
Florian Rival
e8cd1b16b7
Added GDJS and Extensions to this repository.
2014-06-30 21:39:29 +02:00
Florian Rival
475c9da06c
Cleaned thing and added not versioned files.
2014-03-31 21:55:51 +02:00
Florian
b40333cbab
Latest commit before switching to git for the whole Extension directory.
...
git-svn-id: svn://localhost@1119 8062f311-0dae-4547-b526-b8ab9ac864a5
2013-07-01 22:03:15 +00:00