Florian Rival
b785b3d2fc
Enhance typings/documentation of GDJS
2018-08-22 23:08:20 +01:00
Florian Rival
3be5d85733
Update GDJS docs to use JSDoc
2018-07-04 22:26:02 +01:00
Florian Rival
42022290b8
Refactor gdjs.RuntimeObject and behaviors to allow per-layer timescale
2016-12-01 22:18:08 +01:00
Florian Rival
e444e80493
Update copyrights year
2016-01-14 19:46:56 +01:00
Florian Rival
64e6860718
Version bump.
...
Updated copyrights.
2015-01-22 21:22:01 +01:00
Florian Rival
40a82c61ea
Switched from LGPL and zlib/png licenses to MIT License.
2014-11-30 16:59:51 +01:00
Florian Rival
7d3ada265c
Replaced "Game Develop" by "GDevelop"
2014-09-24 16:25:13 +02:00
Florian Rival
e8cd1b16b7
Added GDJS and Extensions to this repository.
2014-06-30 21:39:29 +02:00
Florian Rival
475c9da06c
Cleaned thing and added not versioned files.
2014-03-31 21:55:51 +02:00
Florian
a2bc0b3306
Updated documentation.
...
git-svn-id: svn://localhost@1099 8062f311-0dae-4547-b526-b8ab9ac864a5
2013-07-01 20:18:44 +00:00
Florian
cb375aaac3
Moved events related functions to gdjs.evtTools.
...
Updated a bit the doc.
git-svn-id: svn://localhost@1058 8062f311-0dae-4547-b526-b8ab9ac864a5
2013-06-20 18:26:04 +00:00
Florian
e92e1ec65b
Added copyright.
...
git-svn-id: svn://localhost@1038 8062f311-0dae-4547-b526-b8ab9ac864a5
2013-06-16 15:15:05 +00:00
Florian
50ee292342
Added TimeExtension.
...
Added imageManager to Runtime ( TODO : Images not properly loaded at startup ).
Added support for scaling Sprite objects.
TODO : Polygon collision testing is too expensive. Add a check for basic bounding box and avoid recreating temporaries when returning hit boxes.
TODO : Avoid creating forces each frame.
TODO : Recycle objects.
git-svn-id: svn://localhost@997 8062f311-0dae-4547-b526-b8ab9ac864a5
2013-05-19 22:23:44 +00:00