Harsimran Singh Virk
b7902bb141
Add support for dynamic 2D lights ( #1881 )
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* This adds a **Light** object that can be added on the scene, with a customizable color and radius.
* Add the **Light Obstacle** behavior to the object that must acts as obstacle (walls, etc...) to the lights.
* You can customize the ambient color of the rest of the scene from almost white (useful to show light shadows) to entirely black (useful for horror/exploration games) or any color.
* Use effects on the "Lighting" layer like "Kawase Blur" to achieve soft shadows.
2020-08-17 17:48:26 +02:00
Florian Rival
5f54583ff5
Add TypeScript checks to gdjs.RuntimeScene, gdjs
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Only show in developer changelog
2020-08-05 18:47:39 +02:00
Florian Rival
ee49ca6c14
Add support for layer re-ordering in hot reloading
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Don't show in changelog
2020-07-25 23:27:23 +01:00
Florian Rival
cc158a9250
Add some standard libraries to the libraries used by Typescript to do the type checking
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Don't show in changelog
2020-07-25 18:31:38 +01:00
Florian Rival
a91ccacb89
Improve typing in hot-reloader.js
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Promise and other specific standard types can actually be imported using a triple slash directive.
Don't show in changelog
2020-07-25 18:27:05 +01:00
Florian Rival
3bf40cd46c
Fix hot-reloading of extensions in Network Preview and fix reloading of some events generated code files
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Don't show in changelog
2020-07-25 14:23:02 +01:00
Florian Rival
aa823c1287
Make Network Preview (Preview over Wifi) compatible with live preview ("hot reloading")
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* Also allow the debugger to work with games run using Network Preview (Preview over Wifi), including on other devices (phones, tablets...)
Don't show the rest in the changelog:
This removes the "live reloading" of the network preview and makes the hot-reloading and debugging to work with the network preview.
2020-07-25 14:23:02 +01:00
Florian Rival
24a666ab83
Fix hot-reloading of Anchor behavior and BBText and Text objects width
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Don't show in changelog
2020-07-25 14:23:02 +01:00
Florian Rival
c385aae845
Add support for "hot reloading" of previews (apply changes to preview without restarting)
2020-07-25 14:23:01 +01:00
Florian Rival
3a9f896f04
Add hot reloader (electron app only)
2020-07-25 14:23:00 +01:00
Arthur Pacaud
689904bda5
Add an action to pause the game during a preview ( #1806 )
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* This is useful to then inspect the game with the Debugger.
2020-06-14 20:07:44 +01:00
Arthur Pacaud
922019eef0
Add type checking for WebsocketDebuggerClient ( #1664 )
2020-04-17 22:01:31 +02:00
Arthur Pacaud
2e42fc01be
Fix gdjs.WebsocketDebuggerClient ( #1662 )
2020-04-16 16:35:10 +02:00
Arthur Pacaud
d8546c5547
Add doc and type annotations to gdjs.WebsocketDebuggerClient ( #1637 )
2020-04-11 18:37:28 +02:00
Florian Rival
d7abf86050
Fix preview crash with Firefox
2019-04-22 11:33:50 +01:00
Florian Rival
ed24871130
Fix crash in profiler when using a lot of nested groups
2019-01-23 22:12:49 +00:00
Florian Rival
5778131deb
Improve debugger performance
2019-01-23 21:52:31 +00:00
Florian Rival
e4b2fe677b
Fix Debugger with Pathfinding behavior ( fix #570 )
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This was due to the HSHG grid being serialized.
Also removed unnecessary circular serialization of behavior owners
2018-08-01 08:52:35 +01:00
Florian Rival
3be5d85733
Update GDJS docs to use JSDoc
2018-07-04 22:26:02 +01:00
Florian Rival
5468ea19b3
Fix profiler not stopped (and user unable to get results) when changing scene
2018-06-25 21:50:55 +01:00
Florian Rival
5fc9a4a51a
Improve Profiler
2018-06-24 00:06:04 +01:00
Florian Rival
eb6461c819
Refactor serialization in websocket-debugger-client
2018-06-23 11:43:32 +01:00
Florian Rival
1a3bd2423d
[WIP] Add support for profiler in GDJS
2018-06-23 11:43:32 +01:00
Florian Rival
be3cc48e32
Add RuntimeObject/VariablesContainerInspector for Debugger with live editing
2018-04-23 22:15:21 +01:00
Florian Rival
a53de69c4e
[WIP] Implement a basic client/server debugger for GDJS games
2018-04-23 22:15:20 +01:00