Sanskar Bajpai
ee338f6657
Add property to customize the ladder climbing speed for Platformer objects ( #1578 )
2020-06-10 21:43:59 +01:00
Florian Rival
50bdca3c44
Remove bad translation markers
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Don't show in changelog
2020-05-30 23:12:05 +02:00
Florian Rival
804a07c56e
Add "Jump sustain time" to Platformer Object behavior ( #1650 )
2020-04-14 11:24:45 +02:00
Florian Rival
c2b123d20b
Add NamedPropertyDescriptor
2019-06-16 17:08:55 +01:00
Florian Rival
433dc763d1
Separate Behavior into BehaviorContent and Behavior, and add RuntimeBehavior for GDCpp
2019-05-03 22:47:21 +01:00
Florian Rival
01b7f81507
Fix regression on rounding of platformer object X position and skeleton collision
2018-12-26 23:22:10 +01:00
Florian Rival
0f24410a2e
Fix platform engine 1-pixel offset bug
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* "Bug" is fixed by ignoring edges when doing collision tests for
the platform engine.
* Also add an option to round coordinates and ensure pixel-perfect
alignement of characters on platforms (on by default)
* Also add an optional parameter to ignore edges when
doing a collision test (or when separating objects)
2018-12-26 23:22:10 +01:00
Florian Rival
a8559bfbbc
Add clang-format to format (C++) source files automatically ( #491 )
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* Update all CMakeLists of extensions to use clang-format
* Run clang-format on all Extensions
* Update GDCore CMakeLists.txt to add clang-format
* Run clang-format on GDCore files
* Update GDJS and GDCpp CMakeLists.txt to add clang-format
* Run clang-format on GDCpp and GDJS files
2018-05-09 15:57:38 -07:00
Florian Rival
66ef1e0abf
Refactor RuntimeObject and behaviors to allow per-layer timescale
2016-12-01 22:18:08 +01:00
Florian Rival
f26357c9b8
Fix platformer objects stuck in floor when resized when the origin is not at the top left of the object
2016-07-02 18:30:51 +02:00
Florian Rival
b620737b18
Rework platform ledge grabbing mechanism
2016-05-16 22:31:33 +02:00
Florian Rival
bcb9b03eab
Fix missing Release key handling in platformer "Simulate key press" action
2016-05-15 17:36:24 +02:00
Florian Rival
e20f66909e
Implement platform ledges grabbing for native games
2016-05-15 17:36:24 +02:00
Florian Rival
667d0a1f4a
Add options to allow ledged grab on platform/platformer behaviors + test game
2016-05-15 17:36:24 +02:00
Florian Rival
117722621a
Change file organization in GDCpp to have a Runtime directory inside GDCpp
2016-02-09 19:42:52 +01:00
Florian Rival
e444e80493
Update copyrights year
2016-01-14 19:46:56 +01:00
Florian Rival
db69c83a58
Change file organization 5 (GDCpp/Project)
2015-11-01 17:06:23 +01:00
Florian Rival
faf4baffc5
Refactor time management into TimeManager for native game engine
2015-10-12 00:17:57 +02:00
Florian Rival
428e72914d
[WIP] Rename Automatism to Behavior
2015-08-17 23:52:59 +02:00