Commit Graph

34 Commits

Author SHA1 Message Date
D8H 7af0153ceb [Platformer] Fix: platformer characters can now jump when moving against a wall that is part of the same object as the floor. (#4106)
* This bug could happen when using a tilemap collision mask object and not sustaining the jump.
2022-07-18 12:07:15 +02:00
D8H f871b64011 [TileMap] Collision mask object (#3313)
* The collision mask is read from the tile maps exported by Tiled 1.9+.
* Several collision masks can be used for instance to have platforms and ladders.
* Take a look to the wiki for more details https://wiki.gdevelop.io/gdevelop5/objects/tilemap
2022-07-13 15:12:12 +02:00
D8H 53eab0ed62 Fix the "Is moving" condition of platformer characters by removing the 1 pixel per frame detection limit (#3730)
This can be important for games with low resolution.
2022-03-16 19:09:14 +01:00
D8H 527b2566b7 Fix the platformer extension to avoid characters to be pushed downward when colliding a jumpthru while landing on another platform at the exact same time (#3677) 2022-02-22 11:40:17 +01:00
D8H 5ef23c0c70 Fix usage of the legacy trajectory for platformer objects for old project files. (#3676) 2022-02-20 19:21:18 +00:00
D8H 7d8b9190af Add an option for Platformer objects to automatically grab platform ledges (#3555)
* Platform ledges can be grabbed without having the left or right key pressed when this option is activated
2022-01-27 15:07:43 +00:00
D8H 22b117d2b3 Add an option to allow the platformer objects to go down from a jumpthru (#3546)
* When activated, you can press the Down key and the character will fall from the jumpthru.
2022-01-26 15:42:23 +00:00
D8H bd2ff786e2 Add an action to change the current horizontal speed of a Platformer object (#3539) 2022-01-24 16:44:47 +00:00
D8H 55852f478b Always stop the character vertically when the jump is aborted (#3544)
* Also add a small test on abortJump.
* Also try to make descriptions more standard.

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2022-01-23 22:56:19 +00:00
D8H f93ce55125 Add actions to abort a jump and change the fall speed immediately of a platformer object. (#3537)
* This is useful to allow to "dash" toward the ground.
2022-01-23 14:47:34 +00:00
D8H 1c18beb68f Add a parameter "try to preserve the current air speed" in the "max falling speed" action for Platformer object. (#3534)
* This is useful to allow "gliding" or reducing the fall speed (for wall sliding) without riskying the object to go back up in the air.
2022-01-23 13:19:50 +00:00
D8H 6da11cf0ed Fix jumping again disallowed when a platformer object is falling, even if jumping was allowed again at the beginning of the jump (#3495) 2022-01-23 12:29:17 +00:00
D8H d2f98deb63 Fix the new key pressed condition in the Platformer behavior (#3492) 2022-01-14 17:10:58 +00:00
AlexandreS 1f19be3ec2 Fixes presence of ghost collision masks for objects with platform behavior
Co-authored-by: D8H <Davy.Helard@gmail.com>
2022-01-08 11:55:33 +00:00
D8H ae6a77da9f Improve calculations for the Platformer to make it more precise (#3417)
* This makes the movement less prone to approximations when there is a drop in FPS, making your game more precise.
2022-01-03 16:19:17 +01:00
D8H 439d185ce8 Add a condition to the Platformer character behavior to check if a control is pressed (or simulated) (#3406) 2021-12-28 10:09:04 +01:00
D8H ba687aa60c Allow grid based object to optimise collision checks (#3245)
* Allow to get the hit boxes for a given area.
* Also remove useless array and wrong sharing of vertices in Light object renderers

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2021-12-10 15:16:12 +00:00
D8H 5d3f207216 Add major improvements to the platformer engine to better handle slopes and moving platforms (#3009)
* The characters on platform are no long stopping when going from one rotated platform to another.
* Platforms going up and down are now properly handled by characters - they won't fall or vibrate like before. You can now freely use platforms doing any movement and characters will stay on them and can move freely on them.
* Characters Y position will now stay stable when moving on a flat platform and between jumps.
* Note that if you use the collision condition to check if an object is touching a platform, you should instead use the condition "Is object on given floor": this will always work consistently.
2021-11-11 16:11:02 +00:00
AlexandreS a10c9362dd Add condition to test if platformer is on a given platform 2021-09-24 14:15:06 +02:00
ClementPasteau a1b840a4fa Add Release Ladder action to Platformer Object Behavior (#2892)
Allow a Platformer Object to simulate a "Release Ladder" action
2021-08-12 15:54:19 +02:00
D8H 8beabbadef Add an action to forbid to jump again while in the air to the Platformer behavior. (#2872)
* This is useful if you want to allow to jump again in the air for a bit of time, and then forbid to jump again later (for example, to implement a "Coyote Time" feature to your player character)
2021-08-04 12:29:38 +02:00
D8H 516b1d978c Fix platformer objects so that they can always grab a platform ledge even when multiple platforms are overlapping (#2686) 2021-05-28 22:09:50 +01:00
D8H f23936a6c4 Add tests on moving platforms (#2581)
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2021-04-29 20:53:26 +01:00
D8H 5a42d6b94c Add more type definitions and new tests for on moving platforms for the Platformer behavior (#2573)
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2021-04-23 11:55:18 +01:00
D8H 458430bbfb Fix platformer objects wrongly able to jump after falling (#2477) 2021-03-28 14:37:22 +01:00
D8H ca3e0c8c18 Refactor the whole Platformer Object behavior internals (#2396)
* Use the State pattern to make more understandable the transitions between state and understand the different state that an object can have and what it can do in each.

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2021-03-17 22:10:07 +00:00
Florian Rival b3b68612bf Fix collision (and raycast) not always triggered with sprite having a non default center (#2392) 2021-02-28 16:59:04 +00:00
Florian Rival a98a855849 Fix incomplete implementation of the clipboard safety in last commit
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2021-01-19 15:42:19 +00:00
Florian Rival 15e5640774 Fix platformer object behavior not working properly when the object also has the platform behavior 2021-01-18 22:26:18 +00:00
Florian Rival 4b2cd90320 Add documentation of extensions in the generated GDJS documentation
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2021-01-14 21:32:13 +00:00
Florian Rival 65d3688052 Fix duplicate classes in the generated GDJS documentation
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2021-01-08 19:55:20 +01:00
Florian Rival 7ef2e40066 Add more various fixes for TypeScript and code style
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2021-01-08 19:55:01 +01:00
Florian Rival d0dba2a713 Fix typings in TypeScript files
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2021-01-08 19:54:56 +01:00
Florian Rival 11d69e46ed Translate all behaviors to TypeScript
Also adapt custom behavior code generation to use a (partial) ES6 class (methods are still added using prototype)

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2021-01-08 19:54:41 +01:00