Commit Graph

13 Commits

Author SHA1 Message Date
D8H 1318523804 Fix a crash when objects are used after being deleted (#5865) 2023-11-02 13:09:54 +01:00
D8H 581cc5837a Fix some memory leaks in 2D object renderers (#5843) 2023-10-30 14:42:15 +01:00
D8H 73642092bb Upgrade games 2D rendering engine (PixiJS) to version 7.3.0 (#5633)
* This opens the path to multiple performance improvements (faster WebGL rendering, and then WebGPU rendering) as well as optimised resources loading in the future.
2023-09-21 17:14:05 +02:00
D8H 18e8020bf5 Simplify the list of actions/conditions by removing duplicated actions/conditions that are common between objects (#5494)
* Actions, conditions and expressions related to opacity, size (width/height), scale, animations and other common features are now visible only once when you search for them in actions/conditions (instead of being shown once for every type of object supporting them). This reduces the risk of confusion for new or existing users, notably when multiple versions of the same action were returned by the search and was making it difficult to choose the proper one.
* Internally, this works thanks to default, built-in behaviors that are supported by the objects.
2023-08-25 11:11:55 +02:00
D8H 4a9de2edf3 Fix the tile map scale action (#5281)
* Operators +=, -=, *= and /= were making previews crash.
2023-05-11 18:00:52 +02:00
Baptiste Augrain 77320ce12e Add support for LDtk Tilemaps (#4575)
* Tilemaps made with [LDtk](https://ldtk.io/), a modern 2D level editor, can be now used directly. Make sure to save your map made in LDtk as a JSON file, create a new Tilemap object in GDevelop and in the Tilemap field, choose the LDtk file.
* Tilesets used by the LDtk Tilemap are automatically imported in your game - you don't need to import them separately.
* For more information, read about the [Tilemap object on the wiki](https://wiki.gdevelop.io/gdevelop5/objects/tilemap).

Co-authored-by: Davy Hélard <davy.helard@gmail.com>
Co-authored-by: Florian Rival <Florian.Rival@gmail.com>
2022-12-22 18:44:27 +01:00
Clément Pasteau 473b16bbc1 Introduce no-unused-vars ts rule for GDJS & Extensions (#4469)
Do not show in changelog
2022-10-31 14:52:03 +01:00
D8H 80cb6d697c Handle custom objects at runtime (#4294)
* Don't show in changelog
2022-10-18 13:36:48 +02:00
D8H 247e2f39e0 Add actions to change the tile map dimensions (#4141) 2022-07-26 09:20:27 +02:00
D8H f871b64011 [TileMap] Collision mask object (#3313)
* The collision mask is read from the tile maps exported by Tiled 1.9+.
* Several collision masks can be used for instance to have platforms and ladders.
* Take a look to the wiki for more details https://wiki.gdevelop.io/gdevelop5/objects/tilemap
2022-07-13 15:12:12 +02:00
Florian Rival d068c29993 Fix hitboxes of some objects not properly updated when some objects were resized
* This includes BBText, Text, Tilemap, Tiled Sprite, Panel Sprite and the Video objects.
* Also add support for tweening the scale of a Panel Sprite object.
2021-03-06 16:12:52 +00:00
Todor Imreorov 30aa5e78fd Fix Tilemap not showing the specified layer in "index" mode (#2260) 2021-02-02 20:45:40 +00:00
Florian Rival 17d390fe64 Translate TileMap to TypeScript
Don't show in changelog
2021-01-08 19:55:26 +01:00