Files
GDevelop/Extensions/CMakeLists.txt
Vladyslav Pohorielov d0005ba2cb Add support for Spine objects (2D skeletal animation) (#5927)
* This allows to use animatable 2D objects created with Spine (purchase a licence on [their website](https://esotericsoftware.com/) if you're interested).
* 2D skeletal animation allows for very smooth animations, and keep resource usage low compared to animations made of frames like Sprite objects. It's perfect for 2D games and can be used for animated characters, avatars, UI elements.
* Many thanks to @f0nar and @LousyMolars for their work on this new feature and associated game examples!

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Co-authored-by: Vladyslav Pohorielov <vpohorielov@playtika.com>
Co-authored-by: Gleb Volkov <glebusheg@gmail.com>
Co-authored-by: Florian Rival <Florian.rival@gmail.com>
Co-authored-by: Davy Hélard <davy.helard@gmail.com>
2024-01-17 18:19:08 +01:00

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CMake

# This is the CMake file used to build the C++ extensions.
# For more information, see the README.md file.
cmake_minimum_required(VERSION 3.5)
project(GD-Extensions)
include(CMakeUtils.txt) # Functions to factor common tasks done in CMakeLists.txt of extensions
# List of non pure JS extensions
set(
GD_EXTENSIONS
3D
AnchorBehavior
DestroyOutsideBehavior
DraggableBehavior
Inventory
LinkedObjects
PanelSpriteObject
ParticleSystem
PathfindingBehavior
PhysicsBehavior
PlatformBehavior
PrimitiveDrawing
Shopify
SystemInfo
TextEntryObject
TextObject
TiledSpriteObject
Spine
TopDownMovementBehavior)
# Automatically add all listed extensions
foreach(extension ${GD_EXTENSIONS})
add_subdirectory(${extension})
endforeach()