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* This allows to use animatable 2D objects created with Spine (purchase a licence on [their website](https://esotericsoftware.com/) if you're interested). * 2D skeletal animation allows for very smooth animations, and keep resource usage low compared to animations made of frames like Sprite objects. It's perfect for 2D games and can be used for animated characters, avatars, UI elements. * Many thanks to @f0nar and @LousyMolars for their work on this new feature and associated game examples! --------- Co-authored-by: Vladyslav Pohorielov <vpohorielov@playtika.com> Co-authored-by: Gleb Volkov <glebusheg@gmail.com> Co-authored-by: Florian Rival <Florian.rival@gmail.com> Co-authored-by: Davy Hélard <davy.helard@gmail.com>
36 lines
743 B
CMake
36 lines
743 B
CMake
# This is the CMake file used to build the C++ extensions.
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# For more information, see the README.md file.
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cmake_minimum_required(VERSION 3.5)
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project(GD-Extensions)
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include(CMakeUtils.txt) # Functions to factor common tasks done in CMakeLists.txt of extensions
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# List of non pure JS extensions
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set(
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GD_EXTENSIONS
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3D
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AnchorBehavior
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DestroyOutsideBehavior
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DraggableBehavior
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Inventory
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LinkedObjects
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PanelSpriteObject
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ParticleSystem
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PathfindingBehavior
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PhysicsBehavior
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PlatformBehavior
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PrimitiveDrawing
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Shopify
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SystemInfo
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TextEntryObject
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TextObject
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TiledSpriteObject
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Spine
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TopDownMovementBehavior)
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# Automatically add all listed extensions
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foreach(extension ${GD_EXTENSIONS})
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add_subdirectory(${extension})
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endforeach()
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