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https://github.com/Heretek-AI/GDevelop.git
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deb802cfec
* For now, this is limited to instances inside custom objects. This will be made available in the future for all instances in scenes if this works well.
421 lines
11 KiB
TypeScript
421 lines
11 KiB
TypeScript
namespace gdjs {
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/**
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* Base parameters for {@link gdjs.BBTextRuntimeObject}
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* @category Objects > BBText
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*/
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export type BBTextObjectDataType = {
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/** The base parameters of the BBText */
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content: {
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/** The opacity of the BBText */
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opacity: number;
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/** Deprecated - Is the text visible? */
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visible: boolean;
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/** Content of the text */
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text: string;
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/** The color of the text */
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color: string;
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/** The font of the text */
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fontFamily: string;
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/** The size of the text */
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fontSize: number;
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/** Activate word wrap if set to true */
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wordWrap: boolean;
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/** Alignment of the text: "left", "center" or "right" */
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align: 'left' | 'center' | 'right';
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verticalTextAlignment: 'top' | 'center' | 'bottom';
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};
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};
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/**
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* @category Objects > BBText
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*/
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export type BBTextObjectData = ObjectData & BBTextObjectDataType;
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/**
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* @category Objects > BBText
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*/
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export type BBTextObjectNetworkSyncDataType = {
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text: string;
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o: float;
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c: number[];
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ff: string;
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fs: number;
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wwrap: boolean;
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wwidth: float;
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align: string;
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vta: string;
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hidden: boolean;
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};
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/**
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* @category Objects > BBText
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*/
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export type BBTextObjectNetworkSyncData = ObjectNetworkSyncData &
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BBTextObjectNetworkSyncDataType;
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/**
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* Displays a rich text using BBCode markup (allowing to set parts of the text as bold, italic, use different colors and shadows).
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* @category Objects > BBText
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*/
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export class BBTextRuntimeObject
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extends gdjs.RuntimeObject
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implements gdjs.OpacityHandler
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{
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_opacity: float;
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_text: string;
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/** color in format [r, g, b], where each component is in the range [0, 255] */
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_color: integer[];
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_fontFamily: string;
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_fontSize: float;
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_wrapping: boolean = false;
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_wrappingWidth: float = 250;
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_textAlign: string;
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_verticalTextAlignment: string;
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_renderer: gdjs.BBTextRuntimeObjectRenderer;
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// While this should rather be exposed as a property for all objects, honor the "visible"
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// property that is specific to this object.
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hidden: boolean;
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/**
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* @param instanceContainer The container the object belongs to.
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* @param objectData The object data used to initialize the object
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*/
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constructor(
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instanceContainer: gdjs.RuntimeInstanceContainer,
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objectData: BBTextObjectData,
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instanceData?: InstanceData
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) {
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super(instanceContainer, objectData, instanceData);
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// @ts-ignore - parseFloat should not be required, but GDevelop 5.0 beta 92 and below were storing it as a string.
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this._opacity = parseFloat(objectData.content.opacity);
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this._text = objectData.content.text;
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this._color = gdjs.rgbOrHexToRGBColor(objectData.content.color);
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this._fontFamily = objectData.content.fontFamily;
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// @ts-ignore - parseFloat should not be required, but GDevelop 5.0 beta 92 and below were storing it as a string.
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this._fontSize = parseFloat(objectData.content.fontSize);
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this._textAlign = objectData.content.align;
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this._verticalTextAlignment =
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objectData.content.verticalTextAlignment || 'top';
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this.hidden = !objectData.content.visible;
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this._renderer = new gdjs.BBTextRuntimeObjectRenderer(
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this,
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instanceContainer
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);
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// *ALWAYS* call `this.onCreated()` at the very end of your object constructor.
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this.onCreated();
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}
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override getRendererObject() {
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return this._renderer.getRendererObject();
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}
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// @ts-ignore
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override updateFromObjectData(
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oldObjectData: BBTextObjectDataType,
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newObjectData: BBTextObjectDataType
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): boolean {
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if (oldObjectData.content.opacity !== newObjectData.content.opacity) {
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this.setOpacity(newObjectData.content.opacity);
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}
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if (oldObjectData.content.visible !== newObjectData.content.visible) {
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this.hide(!newObjectData.content.visible);
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}
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if (oldObjectData.content.text !== newObjectData.content.text) {
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this.setBBText(newObjectData.content.text);
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}
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if (oldObjectData.content.color !== newObjectData.content.color) {
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this._color = gdjs.rgbOrHexToRGBColor(newObjectData.content.color);
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this._renderer.updateColor();
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}
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if (
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oldObjectData.content.fontFamily !== newObjectData.content.fontFamily
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) {
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this.setFontFamily(newObjectData.content.fontFamily);
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}
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if (oldObjectData.content.fontSize !== newObjectData.content.fontSize) {
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this.setFontSize(newObjectData.content.fontSize);
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}
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if (oldObjectData.content.wordWrap !== newObjectData.content.wordWrap) {
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this.setWrapping(newObjectData.content.wordWrap);
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}
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if (oldObjectData.content.align !== newObjectData.content.align) {
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this.setTextAlignment(newObjectData.content.align);
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}
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if (
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oldObjectData.content.verticalTextAlignment !==
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newObjectData.content.verticalTextAlignment
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) {
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this.setVerticalTextAlignment(
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newObjectData.content.verticalTextAlignment
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);
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}
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return true;
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}
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override getNetworkSyncData(
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syncOptions: GetNetworkSyncDataOptions
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): BBTextObjectNetworkSyncData {
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return {
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...super.getNetworkSyncData(syncOptions),
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text: this._text,
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o: this._opacity,
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c: this._color,
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ff: this._fontFamily,
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fs: this._fontSize,
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wwrap: this._wrapping,
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wwidth: this._wrappingWidth,
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align: this._textAlign,
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vta: this._verticalTextAlignment,
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hidden: this.hidden,
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};
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}
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override updateFromNetworkSyncData(
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networkSyncData: BBTextObjectNetworkSyncData,
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options: UpdateFromNetworkSyncDataOptions
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): void {
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super.updateFromNetworkSyncData(networkSyncData, options);
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if (this._text !== undefined) {
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this.setBBText(networkSyncData.text);
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}
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if (this._opacity !== undefined) {
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this.setOpacity(networkSyncData.o);
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}
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if (this._color !== undefined) {
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this._color = networkSyncData.c;
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this._renderer.updateColor();
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}
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if (this._fontFamily !== undefined) {
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this.setFontFamily(networkSyncData.ff);
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}
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if (this._fontSize !== undefined) {
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this.setFontSize(networkSyncData.fs);
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}
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if (this._wrapping !== undefined) {
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this.setWrapping(networkSyncData.wwrap);
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}
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if (this._wrappingWidth !== undefined) {
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this.setWrappingWidth(networkSyncData.wwidth);
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}
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if (this._textAlign !== undefined) {
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this.setTextAlignment(networkSyncData.align);
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}
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if (this._verticalTextAlignment !== undefined) {
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this.setVerticalTextAlignment(networkSyncData.vta);
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}
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if (this.hidden !== undefined) {
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this.hide(networkSyncData.hidden);
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}
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}
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override extraInitializationFromInitialInstance(
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initialInstanceData: InstanceData
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) {
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if (initialInstanceData.customSize) {
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this.setWrappingWidth(initialInstanceData.width);
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this.setWrapping(true);
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} else {
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this.setWrappingWidth(
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// This value is the default wrapping width of the runtime object.
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250
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);
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}
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if (initialInstanceData.opacity !== undefined) {
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this.setOpacity(initialInstanceData.opacity);
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}
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}
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override onDestroyed(): void {
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super.onDestroyed();
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this._renderer.destroy();
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}
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/**
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* Set the markup text to display.
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*/
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setBBText(text: string): void {
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this._text = text;
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this._renderer.updateText();
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this.invalidateHitboxes();
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}
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/**
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* Get the markup text displayed by the object.
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*/
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getBBText() {
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return this._text;
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}
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setColor(rgbColorString: string): void {
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this._color = gdjs.rgbOrHexToRGBColor(rgbColorString);
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this._renderer.updateColor();
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}
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/**
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* Get the base color.
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* @return The color as a "R;G;B" string, for example: "255;0;0"
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*/
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getColor(): string {
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return this._color[0] + ';' + this._color[1] + ';' + this._color[2];
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}
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setFontSize(fontSize: float): void {
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this._fontSize = fontSize;
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this._renderer.updateFontSize();
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}
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getFontSize() {
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return this._fontSize;
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}
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setFontFamily(fontFamily: string): void {
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this._fontFamily = fontFamily;
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this._renderer.updateFontFamily();
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}
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getFontFamily(): string {
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return this._fontFamily;
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}
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/**
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* @deprecated Use `setTextAlignment` instead
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*/
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setAlignment(align: string): void {
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this.setTextAlignment(align);
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}
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setTextAlignment(align: string): void {
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this._textAlign = align;
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this._renderer.updateAlignment();
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}
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/**
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* @deprecated Use `getTextAlignment` instead
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*/
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getAlignment(): string {
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return this.getTextAlignment();
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}
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getTextAlignment(): string {
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return this._textAlign;
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}
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/**
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* Set the text alignment on Y axis for multiline text objects.
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* @param alignment The text alignment.
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*/
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setVerticalTextAlignment(alignment: string): void {
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this._verticalTextAlignment = alignment;
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this._renderer.updatePosition();
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}
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/**
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* Get the text alignment on Y axis of text object.
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* @return The text alignment.
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*/
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getVerticalTextAlignment(): string {
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return this._verticalTextAlignment;
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}
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override setX(x: float): void {
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super.setX(x);
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this._renderer.updatePosition();
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}
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override setY(y: float): void {
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super.setY(y);
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this._renderer.updatePosition();
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}
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override setAngle(angle: float): void {
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super.setAngle(angle);
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this._renderer.updateAngle();
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}
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/**
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* Set object opacity.
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* @param opacity The new opacity of the object (0-255).
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*/
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setOpacity(opacity: float): void {
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if (opacity < 0) {
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opacity = 0;
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}
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if (opacity > 255) {
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opacity = 255;
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}
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this._opacity = opacity;
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this._renderer.updateOpacity();
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}
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/**
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* Get object opacity.
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*/
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getOpacity() {
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return this._opacity;
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}
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/**
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* Set the width.
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* @param width The new width in pixels.
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*/
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setWrappingWidth(width: float): void {
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if (this._wrappingWidth === width) return;
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this._wrappingWidth = width;
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this._renderer.updateWrappingWidth();
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this.invalidateHitboxes();
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}
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/**
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* Get the wrapping width of the object.
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*/
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getWrappingWidth(): float {
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return this._wrappingWidth;
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}
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setWrapping(wordWrap: boolean): void {
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if (this._wrapping === wordWrap) return;
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this._wrapping = wordWrap;
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this._renderer.updateWordWrap();
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this.invalidateHitboxes();
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}
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isWrapping() {
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return this._wrapping;
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}
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override getWidth(): float {
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return this._wrapping ? this._wrappingWidth : this._renderer.getWidth();
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}
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override getHeight(): float {
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return this._renderer.getHeight();
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}
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override setWidth(width: float): void {
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this.setWrappingWidth(width);
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}
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override getDrawableY(): float {
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return (
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this.getY() -
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(this._verticalTextAlignment === 'center'
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? this.getHeight() / 2
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: this._verticalTextAlignment === 'bottom'
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? this.getHeight()
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: 0)
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);
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}
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}
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// @ts-ignore
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gdjs.registerObject('BBText::BBText', gdjs.BBTextRuntimeObject);
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}
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