Commit Graph

22 Commits

Author SHA1 Message Date
D8H deb802cfec Allow to override behavior properties on object instances (#8171)
* For now, this is limited to instances inside custom objects. This will be made available in the future for all instances in scenes if this works well.
2026-02-09 16:21:24 +01:00
Florian Rival f7a821f980 Add categories to classes for game engine documentation (#8076) 2025-12-18 17:12:07 +01:00
Clément Pasteau e174136fb4 New Save & Load built-in actions (#7811)
* New actions are available to save & load the game state, making Saving & Loading as easy as adding 1 action to your game!
* While it will work in most cases, it has a few limitations and hasn't been thoroughly tested on all types of objects/behaviors and games, so it is for the moment tagged as **Experimental** while we gather feedback and improve it
* Check out the wiki for more info: https://wiki.gdevelop.io/gdevelop5/all-features/save-state
2025-09-29 15:38:37 +02:00
D8H 387b96b9a0 Allow anchors to set the wrapping width of bitmap texts and BBCode texts (#7755) 2025-08-01 11:47:10 +02:00
D8H 4353469554 Fix bitmap text alignment and rotation (#7597)
* Fix BBText rotation
2025-05-05 20:10:21 +02:00
D8H a02b8dcfe0 Add vertical alignement for BitmapText and BBText (#7523) 2025-03-31 21:00:58 +02:00
D8H 752d047464 Upgrade GDJS to Prettier 3.4.2 (#7398)
- Don't show in changelog
2025-02-12 18:50:02 +01:00
Clément Pasteau dc45f3dae5 Allow changing Opacity & Flip directly in Instance Properties Panel (#6935)
* This allows playing around with instances directly on the canvas instead of relying on the actions to flip or change opacity and needing to start a preview
2024-09-13 13:39:03 +02:00
Clément Pasteau 410fecf715 Multiplayer improvements (#6676)
* An object changing layer during the game is now properly moved to the layer on the other players games
* Video object can be synced as well
* Pathfinding behavior is now properly synced, allowing a smooth prediction on other players games
* Spine object is now synced as well
2024-06-18 16:52:41 +02:00
Clément Pasteau 3c5fee0535 Add experimental support for multiplayer games ("GDevelop Multiplayer") (#6613) 2024-06-07 14:12:58 +02:00
AlexandreS 6945409280 Fix: Update BBText hitboxes when text changes (#6385)
- Also: Deprecate current font family setting action that uses a string as input and create a new action that uses a selector instead.
2024-02-27 08:57:17 +01:00
D8H 1318523804 Fix a crash when objects are used after being deleted (#5865) 2023-11-02 13:09:54 +01:00
D8H 581cc5837a Fix some memory leaks in 2D object renderers (#5843) 2023-10-30 14:42:15 +01:00
D8H 7f3e2b210a Fix missing effect tab on some objects (#5616) 2023-08-31 20:41:06 +02:00
D8H 80cb6d697c Handle custom objects at runtime (#4294)
* Don't show in changelog
2022-10-18 13:36:48 +02:00
ClementPasteau 64b63d4efa Rework the color fields to allow to enter colors as R;G;B directly in the field (#2972) 2021-08-27 10:34:55 +02:00
Aurélien Vivet 6c631410f2 Fix the opacity value for BBText and Bitmap Text object, value is now clamped between 0 and 255 (#2693) 2021-05-30 18:44:04 +02:00
Aurélien Vivet 9d09ad4dd9 Add Bitmap Text objects, an efficient way to display texts using custom "bitmap fonts" (#2432)
* This allows to display texts on screen that use a "bitmap font", generated with softwares like [BMFont](https://www.angelcode.com/products/bmfont/) or [bmGlyph](http://www.bmglyph.com/).
* Bitmap fonts allow advanced effects and custom design of each character, with complete control over the appearance of the text. This is useful for making a custom score counter, titles, button labels...
* They also render very well in a pixel-perfect, pixel-art or retro-like game.
* Finally, these Bitmap Texts are fast and efficient to render on screen: useful for scores or texts that are updated frequently.
2021-05-07 14:57:00 +01:00
Florian Rival d068c29993 Fix hitboxes of some objects not properly updated when some objects were resized
* This includes BBText, Text, Tilemap, Tiled Sprite, Panel Sprite and the Video objects.
* Also add support for tweening the scale of a Panel Sprite object.
2021-03-06 16:12:52 +00:00
Florian Rival 65d3688052 Fix duplicate classes in the generated GDJS documentation
Don't show in changelog
2021-01-08 19:55:20 +01:00
Florian Rival d0dba2a713 Fix typings in TypeScript files
Don't show in changelog
2021-01-08 19:54:56 +01:00
Florian Rival 326ebb231c Translate all objects to TypeScript
Don't show in changelog
2021-01-08 19:54:47 +01:00