Davy Hélard
aecb6c48d2
Fix stories
2026-05-14 18:27:29 +02:00
Davy Hélard
8fd6370f9b
Add a button in the extension editor to select behaviors with the dialog
2026-05-14 18:14:51 +02:00
D8H
d81a6899dd
Allow to create variables from autocompletion in more cases ( #8583 )
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Also, in the extension editor:
- Focus and select new parameter names
- Allow to add a new parameter from the variable autocompletion
- Allow to add behaviors from the bottom of the instruction list
2026-05-14 16:24:24 +02:00
D8H
cacd28eed7
Add a "layer" property type for custom behaviors ( #8596 )
2026-05-14 12:50:25 +02:00
D8H
e2de846279
Allow to load and unload objects from other scenes ( #8592 )
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- Also fix manually loaded objects not being unload with their scene
2026-05-14 10:56:19 +02:00
ViktorVovk
584cca2d43
Export classes in ResourceLoader for better TypeScript compatibility ( #8594 )
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Only show in developer changelog
2026-05-14 10:21:47 +02:00
D8H
0b3f8e7205
Improve types for TypeScript 6 ( #8591 )
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Only show in developer changelog
2026-05-13 12:07:46 +02:00
Clément Pasteau
4bb652f5e1
Fix Ai Panel not aligned to the top properly on mobile + improve games search to be more relevant ( #8590 )
2026-05-13 10:27:58 +02:00
github-actions[bot]
f60562eae3
[Auto PR] Update translations ( #8585 )
2026-05-13 10:27:13 +02:00
D8H
1c17c895bb
Allow custom objects to move layer cameras ( #8572 )
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- Also fix a crash when there is a trigger once in an external function used from a custom object
2026-05-12 11:14:34 +02:00
ViktorVovk
651c93ae1f
Add "Select All" in Events Sheet and ability to deselect an event when doing a multi-selection ( #8578 )
2026-05-11 14:29:29 +02:00
Clément Pasteau
0eb6014a93
Fix some visual glitches in the Events Sheet when opening and scrolling ( #8571 )
2026-05-11 10:52:30 +02:00
Florian Rival
d52d42d3b4
Add integration test for objects created via a behavior action parameter ( #8576 )
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Verify that a behavior's custom action whose events Create the object
passed as parameter (FireBullet-style) leads to the newly created
instances being picked in the calling scope, while a previously created
instance of the same object remains untouched.
Don't show in changelog
v5.6.269
2026-05-07 19:00:52 +02:00
Florian Rival
230657d076
Bump
2026-05-07 17:48:54 +02:00
D8H
1480595463
Fix objects created by custom actions not being picked ( #8575 )
2026-05-07 17:48:22 +02:00
Florian Rival
edc26bdcbf
Return non-zero objectSizeInfo for TextInput, Lighting and 3D objects and null when unknown
2026-05-07 16:14:18 +02:00
Florian Rival
1e8f76d3ba
Bump newIDE version
v5.6.268
2026-05-06 16:49:23 +02:00
Clément Pasteau
3c80598d09
Revert "Fix some visual glitches in the Events Sheet ( #8551 )" ( #8570 )
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This reverts commit 232443328d .
2026-05-06 16:48:11 +02:00
Florian Rival
b3f7bc5ebf
Bump newIDE version
v5.6.267
2026-05-06 09:52:50 +02:00
github-actions[bot]
286f8594c4
[Auto PR] Update translations [ci skip] ( #8565 )
2026-05-06 09:51:44 +02:00
Clément Pasteau
232443328d
Fix some visual glitches in the Events Sheet ( #8551 )
2026-05-05 18:29:21 +02:00
D8H
98e5184958
Fix missing error on expressions with unknown objects in the event sheet ( #8566 )
2026-05-05 16:06:31 +02:00
Florian Rival
a28716d696
Add more hints on some actions
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Don't show in changelog
2026-05-04 17:40:26 +02:00
Florian Rival
dd2ee4baa7
Add a hint that the Tween opacity action only works on 2D objects
2026-05-04 17:10:11 +02:00
github-actions[bot]
100787f9e9
[Auto PR] Update translations ( #8555 )
2026-05-04 16:23:16 +02:00
Florian Rival
c293911c84
Fix missing space in documentation generation and update types
2026-05-04 15:52:51 +02:00
D8H
18cd4f9110
Add expressions to access the components of forward/up/right vectors of 3D objects ( #8558 )
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- These are advanced expressions mostly useful for extensions manipulating objects in 3D space.
2026-05-04 15:19:35 +02:00
Florian Rival
5dd2b8ffd8
Add hints for some extensions, displayed in the documentation ( #8564 )
2026-05-04 15:11:56 +02:00
Clément Pasteau
e6a5b70a24
Fix events locking up when dragging on mobile ( #8563 )
2026-05-04 14:26:09 +02:00
D8H
8e50ddefe4
Allow to configure object resources to be loaded independently from the scene ( #8514 )
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- This is an advanced, experimental feature which is subject to changes. It's in most cases not useful, unless you have a large game or low end devices for which controlling memory usage is important. It's mostly useful to delay loading of large custom objects.
- Objects can be configured so that its resources are not loaded when the scene is loaded. Instead, you can use an action to manually load the resources used by it. When the loading is done (this can be checked using a condition), the object can then be created.
Be careful: if an object assets are not loaded, it will be broken when displayed on screen.
2026-05-04 10:45:51 +02:00
Clément Pasteau
c5c718354a
Fix object dragging on mobile having a small delay ( #8562 )
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Do not show in changelog
2026-05-04 10:39:26 +02:00
D8H
f7012ebfd6
Fix created child objects instances in custom objects being picked twice ( #8559 )
2026-05-04 09:37:51 +02:00
Florian Rival
e8fe23d9dc
Fix rendering of events true/false or yes/no as text when parameter not filled ( #8561 )
2026-05-03 23:35:12 +02:00
Florian Rival
182fb12dff
Fix variable edition by AI wrongly erasing content of existing structure variables
2026-05-03 16:23:38 +02:00
Florian Rival
1fc3e48caf
Revert new basis expressions
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Don't show in changelog
2026-04-30 18:20:55 +02:00
Florian Rival
b697245ea6
Fix wrong usage of THREE crash
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Don't show in changelog
2026-04-30 18:10:08 +02:00
github-actions[bot]
e25265dc19
[Auto PR] Update translations ( #8550 )
2026-04-30 14:24:31 +02:00
Clément Pasteau
cd9d5f3b0a
Fix course video visibility ( #8554 )
2026-04-30 14:24:14 +02:00
Florian Rival
840f0e93df
Fix hot reloading for behaviors ( #8553 )
2026-04-30 11:08:56 +02:00
D8H
ab5866386e
Add expressions to get object and camera local basis in the world basis ( #8546 )
2026-04-29 17:19:21 +02:00
github-actions[bot]
e9b9596d6d
[Auto PR] Update translations ( #8540 )
2026-04-28 17:50:45 +02:00
Clément Pasteau
09ab670e7f
Improve make a game courses structure ( #8549 )
2026-04-28 17:42:37 +02:00
Clément Pasteau
0f9127f506
Fix renaming objects on mobile weird behaviors ( #8548 )
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- starting a rename was showing the image of the element dragged
- could not press on the input to select it
2026-04-28 14:30:28 +02:00
LuniMoon
0519896984
More Events Sheet design adjustments ( #8545 )
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- Tweaking spacing (handles, event content spacing)
- Color: vertical lines for children, selection
- System Feedback: Warning & Errors
2026-04-28 14:27:25 +02:00
ViktorVovk
e62e15c74b
Add editor lifecycle hooks for auto running npm scripts ( #8515 )
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- Three hooks are implemented:
- * **onEditorReady** — after the project is loaded and settings are
applied
- * **onPreviewStart** — before preview export/launch begins
- * **onPreviewEnd** — when the preview window is closed
- Auto-execution of hooked scripts requires user consent.
* Show a one-time dialog on the first hooked script trigger, asking the user to allow automatic script execution. The decision is then stored.
* Then, hooked scripts run silently without any prompts.
2026-04-28 10:48:06 +02:00
Florian Rival
31282a90df
Fix potential crash in scene editor when reloading resources with custom objects ( #8544 )
2026-04-27 16:41:55 +02:00
D8H
cda13117a5
Fix object import and export never finishing loading ( #8543 )
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- It also avoids to create the same "Blob" several times when resources
are used more than once
2026-04-27 15:03:08 +02:00
Clément Pasteau
2546cd0e96
Fix fields in Events sheet prefilling to "=" after opening a relational operator ( #8541 )
2026-04-27 14:23:02 +02:00
github-actions[bot]
3d852a5dfc
[Auto PR] Update translations ( #8539 )
2026-04-27 10:42:58 +02:00
Clément Pasteau
ca0c2ccb3d
Improve 2D lights collision calculation for better performance ( #8535 )
2026-04-27 09:38:08 +02:00