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75bfa5cb45
- Global or scene variables can be used with a unique action and condition. - Object variables can be used with a unique action and condition. - Variables need to be declared following the same logic as the new expression syntax. - Local variable can be declared on events - Extensions have their own variables - Show a diagnostic report when a preview is launched and there are missing scene variables, object variables or behaviors. - This is especially useful if external events are shared between several scenes.
150 lines
5.8 KiB
JavaScript
150 lines
5.8 KiB
JavaScript
const initializeGDevelopJs = require('../../Binaries/embuild/GDevelop.js/libGD.js');
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const { makeMinimalGDJSMock } = require('../TestUtils/GDJSMocks.js');
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const {
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generateCompiledEventsFromSerializedEvents,
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} = require('../TestUtils/CodeGenerationHelpers.js');
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describe('libGD.js - GDJS Code Generation integration tests', () => {
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let gd = null;
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beforeAll(async () => {
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gd = await initializeGDevelopJs();
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});
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describe('can generate a function that create an instance', () => {
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const generateFunctionWithCreateAction = (gd) => {
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const serializerElement = gd.Serializer.fromJSObject([
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{
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type: 'BuiltinCommonInstructions::Standard',
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conditions: [],
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actions: [
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{
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type: { value: 'Create' },
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parameters: ['', 'MyObject', '123', '456', ''],
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},
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],
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events: [],
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},
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]);
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return generateCompiledEventsFromSerializedEvents(gd, serializerElement, {
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parameterTypes: { MyObject: 'objectList' },
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logCode: false,
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});
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};
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it('can create an instance and keep all instances picked', function () {
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const runCompiledEvents = generateFunctionWithCreateAction(gd);
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const { gdjs, runtimeScene } = makeMinimalGDJSMock();
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const objectName = 'MyObject';
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const myObjectLists = new gdjs.Hashtable();
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const myObject1 = runtimeScene.createObject(objectName);
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const myObject2 = runtimeScene.createObject(objectName);
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myObjectLists.put(objectName, [myObject1, myObject2]);
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// All instances are picked.
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expect(myObjectLists.get('MyObject').length).toBe(2);
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runCompiledEvents(gdjs, runtimeScene, [myObjectLists]);
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// All instances are still picked.
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expect(myObjectLists.get('MyObject').length).toBe(3);
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});
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it('can create and pick an instance when some instances were not picked', function () {
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const runCompiledEvents = generateFunctionWithCreateAction(gd);
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const { gdjs, runtimeScene } = makeMinimalGDJSMock();
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const objectName = 'MyObject';
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const myObjectLists = new gdjs.Hashtable();
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const myObject1 = runtimeScene.createObject(objectName);
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const myObject2 = runtimeScene.createObject(objectName);
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// These objects are not added to the list.
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runtimeScene.createObject(objectName);
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runtimeScene.createObject(objectName);
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runtimeScene.createObject(objectName);
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myObjectLists.put(objectName, [myObject1, myObject2]);
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// 2 of 5 instances are picked.
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expect(myObjectLists.get('MyObject').length).toBe(2);
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runCompiledEvents(gdjs, runtimeScene, [myObjectLists]);
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// The created instance has been added to the picked instances.
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expect(myObjectLists.get('MyObject').length).toBe(3);
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});
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it('can create and pick an instance when no instance was picked', function () {
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const runCompiledEvents = generateFunctionWithCreateAction(gd);
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const { gdjs, runtimeScene } = makeMinimalGDJSMock();
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const objectName = 'MyObject';
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const myObjectLists = new gdjs.Hashtable();
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// These objects are not added to the list.
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runtimeScene.createObject(objectName);
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runtimeScene.createObject(objectName);
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runtimeScene.createObject(objectName);
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// The list can be empty when the object parameter is a
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// objectListOrEmptyIfJustDeclared.
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myObjectLists.put(objectName, []);
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// 2 of 5 instances are picked.
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expect(myObjectLists.get('MyObject').length).toBe(0);
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runCompiledEvents(gdjs, runtimeScene, [myObjectLists]);
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// The created instance has been added to the picked instances.
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expect(myObjectLists.get('MyObject').length).toBe(1);
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});
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it('can create an instance and keep all instances picked of a group', function () {
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const runCompiledEvents = generateFunctionWithCreateAction(gd);
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const { gdjs, runtimeScene } = makeMinimalGDJSMock();
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const myObjectLists = new gdjs.Hashtable();
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const myObjectA1 = runtimeScene.createObject('MyObjectA');
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const myObjectA2 = runtimeScene.createObject('MyObjectA');
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myObjectLists.put('MyObjectA', [myObjectA1, myObjectA2]);
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const myObjectB1 = runtimeScene.createObject('MyObjectB');
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myObjectLists.put('MyObjectB', [myObjectB1]);
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// All instances are picked.
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expect(myObjectLists.get('MyObjectA').length).toBe(2);
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expect(myObjectLists.get('MyObjectB').length).toBe(1);
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runCompiledEvents(gdjs, runtimeScene, [myObjectLists]);
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// All instances are still picked.
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expect(myObjectLists.get('MyObjectA').length).toBe(3);
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expect(myObjectLists.get('MyObjectB').length).toBe(1);
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});
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it('can create and pick an instance when some instances of a group were not picked', function () {
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const runCompiledEvents = generateFunctionWithCreateAction(gd);
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const { gdjs, runtimeScene } = makeMinimalGDJSMock();
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const myObjectLists = new gdjs.Hashtable();
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const myObjectA1 = runtimeScene.createObject('MyObjectA');
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const myObjectA2 = runtimeScene.createObject('MyObjectA');
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myObjectLists.put('MyObjectA', [myObjectA1, myObjectA2]);
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const myObjectB1 = runtimeScene.createObject('MyObjectB');
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myObjectLists.put('MyObjectB', [myObjectB1]);
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// These objects are not added to the list.
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runtimeScene.createObject('MyObjectB');
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runtimeScene.createObject('MyObjectB');
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runtimeScene.createObject('MyObjectB');
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// 2 of 5 instances are picked.
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expect(myObjectLists.get('MyObjectA').length).toBe(2);
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expect(myObjectLists.get('MyObjectB').length).toBe(1);
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runCompiledEvents(gdjs, runtimeScene, [myObjectLists]);
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// The created instance has been added to the picked instances.
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expect(myObjectLists.get('MyObjectA').length).toBe(3);
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expect(myObjectLists.get('MyObjectB').length).toBe(1);
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});
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});
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});
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