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55 lines
1.6 KiB
C++
55 lines
1.6 KiB
C++
/**
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GDevelop - Pathfinding Behavior Extension
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Copyright (c) 2010-2016 Florian Rival (Florian.Rival@gmail.com)
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This project is released under the MIT License.
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*/
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#include "PathfindingObstacleBehavior.h"
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#include "GDCore/Project/PropertyDescriptor.h"
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#include "GDCore/Tools/Localization.h"
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#include "GDCore/Serialization/SerializerElement.h"
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void PathfindingObstacleBehavior::InitializeContent(
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gd::SerializerElement& behaviorContent) {
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behaviorContent.SetAttribute("impassable", true);
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behaviorContent.SetAttribute("cost", 2);
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}
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#if defined(GD_IDE_ONLY)
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std::map<gd::String, gd::PropertyDescriptor>
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PathfindingObstacleBehavior::GetProperties(
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const gd::SerializerElement& behaviorContent) const {
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std::map<gd::String, gd::PropertyDescriptor> properties;
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properties["Impassable"]
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.SetLabel(_("Impassable obstacle"))
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.SetValue(behaviorContent.GetBoolAttribute("impassable") ? "true"
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: "false")
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.SetType("Boolean");
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properties["Cost"]
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.SetLabel(_("Cost (if not impassable)"))
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.SetValue(gd::String::From(behaviorContent.GetDoubleAttribute("cost")));
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return properties;
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}
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bool PathfindingObstacleBehavior::UpdateProperty(
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gd::SerializerElement& behaviorContent,
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const gd::String& name,
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const gd::String& value) {
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if (name == "Impassable") {
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behaviorContent.SetAttribute("impassable", (value != "0"));
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return true;
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}
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if (value.To<float>() < 0) return false;
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if (name == "Cost")
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behaviorContent.SetAttribute("cost", value.To<float>());
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else
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return false;
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return true;
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}
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#endif
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