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115 lines
5.2 KiB
C++
115 lines
5.2 KiB
C++
/**
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GDevelop - Physics Behavior Extension
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Copyright (c) 2010-2016 Florian Rival (Florian.Rival@gmail.com)
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This project is released under the MIT License.
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*/
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#if defined(GD_IDE_ONLY)
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#include "GDCore/Extensions/PlatformExtension.h"
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#include "GDCore/Tools/Localization.h"
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void DeclarePhysicsBehaviorExtension(gd::PlatformExtension& extension);
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/**
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* \brief This class declares information about the JS extension.
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*/
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class PhysicsBehaviorJsExtension : public gd::PlatformExtension {
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public:
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/**
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* \brief Constructor of an extension declares everything the extension
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* contains: objects, actions, conditions and expressions.
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*/
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PhysicsBehaviorJsExtension() {
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DeclarePhysicsBehaviorExtension(*this);
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GetBehaviorMetadata("PhysicsBehavior::PhysicsBehavior")
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.SetIncludeFile("Extensions/PhysicsBehavior/box2djs/box2d.js")
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.AddIncludeFile("Extensions/PhysicsBehavior/physicsruntimebehavior.js");
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std::map<gd::String, gd::InstructionMetadata>& autActions =
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GetAllActionsForBehavior("PhysicsBehavior::PhysicsBehavior");
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std::map<gd::String, gd::InstructionMetadata>& autConditions =
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GetAllConditionsForBehavior("PhysicsBehavior::PhysicsBehavior");
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std::map<gd::String, gd::ExpressionMetadata>& autExpressions =
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GetAllExpressionsForBehavior("PhysicsBehavior::PhysicsBehavior");
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autActions["PhysicsBehavior::SetStatic"].SetFunctionName("setStatic");
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autActions["PhysicsBehavior::SetDynamic"].SetFunctionName("setDynamic");
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autConditions["PhysicsBehavior::SetDynamic"].SetFunctionName("isDynamic");
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autActions["PhysicsBehavior::SetFixedRotation"].SetFunctionName(
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"setFixedRotation");
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autActions["PhysicsBehavior::SetFreeRotation"].SetFunctionName(
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"setFreeRotation");
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autActions["PhysicsBehavior::AddRevoluteJoint"].SetFunctionName(
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"addRevoluteJoint");
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autActions["PhysicsBehavior::AddRevoluteJointBetweenObjects"]
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.SetFunctionName("addRevoluteJointBetweenObjects");
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autActions["PhysicsBehavior::ActAddGearJointBetweenObjects"]
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.SetFunctionName("addGearJointBetweenObjects");
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autConditions["PhysicsBehavior::IsFixedRotation"].SetFunctionName(
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"isFixedRotation");
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autActions["PhysicsBehavior::SetAsBullet"].SetFunctionName("setAsBullet");
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autActions["PhysicsBehavior::DontSetAsBullet"].SetFunctionName(
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"dontSetAsBullet");
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autConditions["PhysicsBehavior::IsBullet"].SetFunctionName("isBullet");
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autActions["PhysicsBehavior::ApplyImpulse"].SetFunctionName("applyImpulse");
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autActions["PhysicsBehavior::ApplyImpulseUsingPolarCoordinates"]
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.SetFunctionName("applyImpulseUsingPolarCoordinates");
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autActions["PhysicsBehavior::ApplyImpulseTowardPosition"].SetFunctionName(
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"applyImpulseTowardPosition");
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autActions["PhysicsBehavior::ApplyForce"].SetFunctionName("applyForce");
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autActions["PhysicsBehavior::ApplyForceUsingPolarCoordinates"]
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.SetFunctionName("applyForceUsingPolarCoordinates");
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autActions["PhysicsBehavior::ApplyForceTowardPosition"].SetFunctionName(
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"applyForceTowardPosition");
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autActions["PhysicsBehavior::ApplyTorque"].SetFunctionName("applyTorque");
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autActions["PhysicsBehavior::SetLinearVelocity"].SetFunctionName(
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"setLinearVelocity");
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autConditions["PhysicsBehavior::LinearVelocityX"].SetFunctionName(
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"getLinearVelocityX");
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autConditions["PhysicsBehavior::LinearVelocityY"].SetFunctionName(
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"getLinearVelocityY");
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autConditions["PhysicsBehavior::LinearVelocity"].SetFunctionName(
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"getLinearVelocity");
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autActions["PhysicsBehavior::SetAngularVelocity"].SetFunctionName(
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"setAngularVelocity");
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autConditions["PhysicsBehavior::AngularVelocity"].SetFunctionName(
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"getAngularVelocity");
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autConditions["PhysicsBehavior::CollisionWith"].SetFunctionName(
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"collisionWith");
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autConditions["PhysicsBehavior::LinearDamping"].SetFunctionName(
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"getLinearDamping");
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autActions["PhysicsBehavior::SetLinearDamping"].SetFunctionName(
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"setLinearDamping");
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autConditions["PhysicsBehavior::AngularDamping"].SetFunctionName(
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"getAngularDamping");
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autActions["PhysicsBehavior::SetAngularDamping"].SetFunctionName(
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"setAngularDamping");
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autActions["PhysicsBehavior::SetGravity"].SetFunctionName("setGravity");
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autExpressions["LinearVelocity"].SetFunctionName("getLinearVelocity");
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autExpressions["LinearVelocityX"].SetFunctionName("getLinearVelocityX");
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autExpressions["LinearVelocityY"].SetFunctionName("getLinearVelocityY");
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autExpressions["AngularVelocity"].SetFunctionName("getAngularVelocity");
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autExpressions["LinearDamping"].SetFunctionName("getLinearDamping");
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autExpressions["AngularDamping"].SetFunctionName("getAngularDamping");
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StripUnimplementedInstructionsAndExpressions();
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GD_COMPLETE_EXTENSION_COMPILATION_INFORMATION();
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};
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};
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#if defined(EMSCRIPTEN)
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extern "C" gd::PlatformExtension* CreateGDJSPhysicsBehaviorExtension() {
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return new PhysicsBehaviorJsExtension;
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}
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#else
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/**
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* Used by GDevelop to create the extension class
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* -- Do not need to be modified. --
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*/
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extern "C" gd::PlatformExtension* GD_EXTENSION_API CreateGDJSExtension() {
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return new PhysicsBehaviorJsExtension;
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}
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#endif
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#endif
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