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Florian Rival cea34337c6 Backport improvements made for objects panel (#6955)
Do not show in changelog
2024-09-13 15:26:49 +02:00

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1.7 KiB
C++

/**
GDevelop - Tiled Sprite Extension
Copyright (c) 2012-2016 Victor Levasseur (victorlevasseur01@orange.fr)
Copyright (c) 2013-2016 Florian Rival (Florian.Rival@gmail.com)
This project is released under the MIT License.
*/
#ifndef TILEDSPRITEOBJECT_H
#define TILEDSPRITEOBJECT_H
#include <memory>
#include "GDCore/Project/ObjectConfiguration.h"
namespace gd {
class InitialInstance;
class Project;
} // namespace gd
/**
* TiledSprite Object
*/
class GD_EXTENSION_API TiledSpriteObject : public gd::ObjectConfiguration {
public:
TiledSpriteObject();
virtual ~TiledSpriteObject(){};
virtual std::unique_ptr<gd::ObjectConfiguration> Clone() const override {
return gd::make_unique<TiledSpriteObject>(*this);
}
virtual void ExposeResources(gd::ArbitraryResourceWorker &worker) override;
virtual std::map<gd::String, gd::PropertyDescriptor> GetProperties()
const override;
virtual bool UpdateProperty(const gd::String& name,
const gd::String& value) override;
virtual double GetWidth() const { return width; };
virtual double GetHeight() const { return height; };
virtual void SetWidth(double newWidth) { width = newWidth; };
virtual void SetHeight(double newHeight) { height = newHeight; };
void SetTexture(const gd::String &newTextureName) {
textureName = newTextureName;
};
const gd::String &GetTexture() const { return textureName; };
private:
virtual void DoUnserializeFrom(gd::Project &project,
const gd::SerializerElement &element) override;
#if defined(GD_IDE_ONLY)
virtual void DoSerializeTo(gd::SerializerElement &element) const override;
#endif
gd::String textureName;
double width;
double height;
};
#endif // TILEDSPRITEOBJECT_H