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0ef8eb32a5
Files named Ax, By, Cz... as a temporal fix for include order
100 lines
3.4 KiB
C++
100 lines
3.4 KiB
C++
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/**
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GDevelop - Skeleton Object Extension
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Copyright (c) 2017-2018 Franco Maciel (francomaciel10@gmail.com)
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This project is released under the MIT License.
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*/
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#include <SFML/Graphics.hpp>
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#include "GDCpp/Runtime/Project/Object.h"
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#include "GDCore/Tools/Localization.h"
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#include "GDCore/IDE/Project/ArbitraryResourceWorker.h"
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#include "GDCore/IDE/Dialogs/PropertyDescriptor.h"
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#include "GDCpp/Runtime/ImageManager.h"
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#include "GDCpp/Runtime/Serialization/SerializerElement.h"
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#include "GDCpp/Runtime/Project/InitialInstance.h"
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#include "GDCpp/Runtime/CommonTools.h"
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#include "SkeletonObject.h"
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#if defined(GD_IDE_ONLY) && !defined(GD_NO_WX_GUI)
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#include <wx/bitmap.h>
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sf::Texture SkeletonObject::edittimeIconImage;
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sf::Sprite SkeletonObject::edittimeIcon;
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#endif
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SkeletonObject::SkeletonObject(gd::String name_) :
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Object(name_)
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{
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}
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std::map<gd::String, gd::PropertyDescriptor> SkeletonObject::GetProperties(gd::Project & project) const
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{
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std::map<gd::String, gd::PropertyDescriptor> properties;
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properties[_("Skeletal data filename")].SetValue(skeletalDataFilename);
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properties[_("Main armature name")].SetValue(rootArmatureName);
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properties[_("Texture data filename")].SetValue(textureDataFilename);
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properties[_("Texture")].SetValue(textureName);
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properties[_("API")]
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.SetValue(apiName)
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.SetType("Choice")
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.AddExtraInfo("DragonBones");
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return properties;
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}
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bool SkeletonObject::UpdateProperty(const gd::String & name, const gd::String & value, gd::Project & project)
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{
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if (name == _("Skeletal data filename")) skeletalDataFilename = value;
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if (name == _("Main armature name")) rootArmatureName = value;
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if (name == _("Texture data filename")) textureDataFilename = value;
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if (name == _("Texture")) textureName = value;
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if (name == _("API")) apiName = value;
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return true;
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}
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void SkeletonObject::DoUnserializeFrom(gd::Project & project, const gd::SerializerElement & element)
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{
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skeletalDataFilename = element.GetStringAttribute("skeletalDataFilename");
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rootArmatureName = element.GetStringAttribute("rootArmatureName");
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textureDataFilename = element.GetStringAttribute("textureDataFilename");
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textureName = element.GetStringAttribute("textureName");
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apiName = element.GetStringAttribute("apiName");
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}
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void SkeletonObject::DoSerializeTo(gd::SerializerElement & element) const
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{
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element.SetAttribute("skeletalDataFilename", skeletalDataFilename);
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element.SetAttribute("rootArmatureName", rootArmatureName);
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element.SetAttribute("textureDataFilename", textureDataFilename);
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element.SetAttribute("textureName", textureName);
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element.SetAttribute("apiName", apiName);
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}
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#if !defined(GD_NO_WX_GUI)
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void SkeletonObject::DrawInitialInstance(gd::InitialInstance & instance, sf::RenderTarget & renderTarget, gd::Project & project, gd::Layout & layout)
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{
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edittimeIcon.setPosition(instance.GetX(), instance.GetY());
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renderTarget.draw(edittimeIcon);
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}
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void SkeletonObject::LoadEdittimeIcon()
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{
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edittimeIconImage.loadFromFile("JsPlatform/Extensions/admobicon.png");
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edittimeIcon.setTexture(edittimeIconImage);
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}
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bool SkeletonObject::GenerateThumbnail(const gd::Project & project, wxBitmap & thumbnail) const
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{
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thumbnail = wxBitmap("JsPlatform/Extensions/admobicon24.png", wxBITMAP_TYPE_ANY);
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return true;
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}
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#endif
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gd::Object * CreateSkeletonObject(gd::String name)
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{
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return new SkeletonObject(name);
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}
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