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GDevelop/Extensions/PathfindingBehavior/PathfindingBehavior.h
T
D8H 91a02d132f Remove the dependency to SFML (#3865)
* This allows to run Core tests more easily.
2022-05-13 13:27:41 +02:00

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1.3 KiB
C++

/**
GDevelop - Pathfinding Behavior Extension
Copyright (c) 2010-2016 Florian Rival (Florian.Rival@gmail.com)
This project is released under the MIT License.
*/
#ifndef PATHFINDINGBEHAVIOR_H
#define PATHFINDINGBEHAVIOR_H
#include "GDCore/Vector2.h"
#include <vector>
#include "GDCore/Project/Behavior.h"
#include "GDCore/Project/Object.h"
namespace gd {
class Layout;
}
class RuntimeScene;
class PlatformBehavior;
class ScenePathfindingObstaclesManager;
namespace gd {
class SerializerElement;
}
class RuntimeScenePlatformData;
/**
* \brief Compute path for objects avoiding obstacles
*/
class GD_EXTENSION_API PathfindingBehavior : public gd::Behavior {
public:
PathfindingBehavior(){};
virtual ~PathfindingBehavior(){};
virtual Behavior* Clone() const override {
return new PathfindingBehavior(*this);
}
#if defined(GD_IDE_ONLY)
virtual std::map<gd::String, gd::PropertyDescriptor> GetProperties(
const gd::SerializerElement& behaviorContent) const override;
virtual bool UpdateProperty(gd::SerializerElement& behaviorContent,
const gd::String& name,
const gd::String& value) override;
#endif
/**
* \brief Serialize the behavior
*/
virtual void InitializeContent(
gd::SerializerElement& behaviorContent) override;
private:
};
#endif // PATHFINDINGBEHAVIOR_H