Files
GDevelop/Extensions/TextObject/textruntimeobject.js
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JavaScript

/*
* GDevelop JS Platform
* 2013-2016 Florian Rival (Florian.Rival@gmail.com)
*/
/**
* Displays a text on the screen.
*
* @namespace gdjs
* @class TextRuntimeObject
* @extends RuntimeObject
* @namespace gdjs
*/
gdjs.TextRuntimeObject = function(runtimeScene, objectData)
{
gdjs.RuntimeObject.call(this, runtimeScene, objectData);
this._characterSize = objectData.characterSize;
this._fontName = objectData.font || 'Arial';
this._bold = objectData.bold;
this._italic = objectData.italic;
this._underlined = objectData.underlined;
this._color = [objectData.color.r, objectData.color.g, objectData.color.b];
this._str = objectData.string;
if (this._renderer)
gdjs.TextRuntimeObjectRenderer.call(this._renderer, this, runtimeScene);
else
this._renderer = new gdjs.TextRuntimeObjectRenderer(this, runtimeScene);
};
gdjs.TextRuntimeObject.prototype = Object.create( gdjs.RuntimeObject.prototype );
gdjs.TextRuntimeObject.thisIsARuntimeObjectConstructor = "TextObject::Text";
gdjs.TextRuntimeObject.prototype.getRendererObject = function() {
return this._renderer.getRendererObject();
};
gdjs.TextRuntimeObject.prototype.update = function() {
this._renderer.ensureUpToDate();
};
/**
* Update the position object's.
* @method _updateTextPosition
* @private
*/
gdjs.TextRuntimeObject.prototype._updateTextPosition = function() {
this.hitBoxesDirty = true;
this._renderer.updatePosition();
};
/**
* Set object's position in X.
* @method setX
*/
gdjs.TextRuntimeObject.prototype.setX = function(x) {
gdjs.RuntimeObject.prototype.setX.call(this, x);
this._updateTextPosition();
};
/**
* Set object's position in Y.
* @method setY
*/
gdjs.TextRuntimeObject.prototype.setY = function(y) {
gdjs.RuntimeObject.prototype.setY.call(this, y);
this._updateTextPosition();
};
/**
* Set the angle of the object.
* @method setAngle
* @param angle {Number} The new angle of the object
*/
gdjs.TextRuntimeObject.prototype.setAngle = function(angle) {
gdjs.RuntimeObject.prototype.setAngle.call(this, angle);
this._renderer.updateAngle();
};
/**
* Set object's opacity.
* @method setOpacity
*/
gdjs.TextRuntimeObject.prototype.setOpacity = function(opacity) {
if ( opacity < 0 ) opacity = 0;
if ( opacity > 255 ) opacity = 255;
this.opacity = opacity;
this._renderer.updateOpacity();
};
/**
* Get object's opacity.
* @method getOpacity
*/
gdjs.TextRuntimeObject.prototype.getOpacity = function() {
return this.opacity;
};
/**
* Get object's string.
* @method getString
*/
gdjs.TextRuntimeObject.prototype.getString = function() {
return this._str;
};
/**
* Set object's string.
* @method setString
* @param {String} Change string of text for your object.
*/
gdjs.TextRuntimeObject.prototype.setString = function(str) {
if ( str === this._str ) return;
this._str = str;
this._renderer.updateString();
this._updateTextPosition();
};
/**
* Get size of characters of the object.
* @method getCharacterSize
*/
gdjs.TextRuntimeObject.prototype.getCharacterSize = function() {
return this._characterSize;
};
/**
* Set size of characters of the object.
* @method setCharacterSize
* @param newSize {Number} The new size for text.
*/
gdjs.TextRuntimeObject.prototype.setCharacterSize = function(newSize) {
if (newSize <= 1) newSize = 1;
this._characterSize = newSize;
this._renderer.updateStyle();
};
/**
* Return true if your text is bold.
* @method isBold
*/
gdjs.TextRuntimeObject.prototype.isBold = function() {
return this._bold;
};
/**
* Set bold for your object text.
* @method setBold
* @param enable {Boolean} Set it to true to have a bold text, false to not bold.
*/
gdjs.TextRuntimeObject.prototype.setBold = function(enable) {
this._bold = enable;
this._renderer.updateStyle();
};
/**
* Return true if your text is italic.
* @method isItalic
*/
gdjs.TextRuntimeObject.prototype.isItalic = function() {
return this._italic;
};
/**
* Set italic for your object text.
* @method setItalic
* @param enable {Boolean} Set it to true to have a italic text, false to not italic.
*/
gdjs.TextRuntimeObject.prototype.setItalic = function(enable) {
this._italic = enable;
this._renderer.updateStyle();
};
/**
* Get width for your object text.
* @method getWidth
*/
gdjs.TextRuntimeObject.prototype.getWidth = function() {
return this._renderer.getWidth();
};
/**
* Get height for your object text.
* @method getHeight
*/
gdjs.TextRuntimeObject.prototype.getHeight = function() {
return this._renderer.getHeight();
};
/**
* Change the text color.
* @method setColor
* @param {String} example for red : "255;0;0"
*/
gdjs.TextRuntimeObject.prototype.setColor = function(str) {
var color = str.split(";");
if ( color.length < 3 ) return;
this._color[0] = parseInt(color[0], 10);
this._color[1] = parseInt(color[1], 10);
this._color[2] = parseInt(color[2], 10);
this._renderer.updateStyle();
};