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208 lines
4.9 KiB
JavaScript
208 lines
4.9 KiB
JavaScript
/*
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* GDevelop JS Platform
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* 2013-2016 Florian Rival (Florian.Rival@gmail.com)
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*/
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/**
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* Displays a text on the screen.
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*
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* @namespace gdjs
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* @class TextRuntimeObject
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* @extends RuntimeObject
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* @namespace gdjs
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*/
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gdjs.TextRuntimeObject = function(runtimeScene, objectData)
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{
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gdjs.RuntimeObject.call(this, runtimeScene, objectData);
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this._characterSize = objectData.characterSize;
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this._fontName = objectData.font || 'Arial';
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this._bold = objectData.bold;
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this._italic = objectData.italic;
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this._underlined = objectData.underlined;
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this._color = [objectData.color.r, objectData.color.g, objectData.color.b];
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this._str = objectData.string;
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if (this._renderer)
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gdjs.TextRuntimeObjectRenderer.call(this._renderer, this, runtimeScene);
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else
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this._renderer = new gdjs.TextRuntimeObjectRenderer(this, runtimeScene);
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};
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gdjs.TextRuntimeObject.prototype = Object.create( gdjs.RuntimeObject.prototype );
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gdjs.TextRuntimeObject.thisIsARuntimeObjectConstructor = "TextObject::Text";
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gdjs.TextRuntimeObject.prototype.getRendererObject = function() {
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return this._renderer.getRendererObject();
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};
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gdjs.TextRuntimeObject.prototype.update = function() {
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this._renderer.ensureUpToDate();
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};
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/**
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* Update the position object's.
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* @method _updateTextPosition
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* @private
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*/
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gdjs.TextRuntimeObject.prototype._updateTextPosition = function() {
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this.hitBoxesDirty = true;
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this._renderer.updatePosition();
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};
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/**
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* Set object's position in X.
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* @method setX
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*/
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gdjs.TextRuntimeObject.prototype.setX = function(x) {
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gdjs.RuntimeObject.prototype.setX.call(this, x);
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this._updateTextPosition();
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};
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/**
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* Set object's position in Y.
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* @method setY
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*/
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gdjs.TextRuntimeObject.prototype.setY = function(y) {
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gdjs.RuntimeObject.prototype.setY.call(this, y);
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this._updateTextPosition();
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};
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/**
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* Set the angle of the object.
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* @method setAngle
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* @param angle {Number} The new angle of the object
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*/
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gdjs.TextRuntimeObject.prototype.setAngle = function(angle) {
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gdjs.RuntimeObject.prototype.setAngle.call(this, angle);
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this._renderer.updateAngle();
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};
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/**
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* Set object's opacity.
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* @method setOpacity
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*/
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gdjs.TextRuntimeObject.prototype.setOpacity = function(opacity) {
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if ( opacity < 0 ) opacity = 0;
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if ( opacity > 255 ) opacity = 255;
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this.opacity = opacity;
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this._renderer.updateOpacity();
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};
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/**
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* Get object's opacity.
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* @method getOpacity
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*/
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gdjs.TextRuntimeObject.prototype.getOpacity = function() {
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return this.opacity;
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};
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/**
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* Get object's string.
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* @method getString
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*/
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gdjs.TextRuntimeObject.prototype.getString = function() {
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return this._str;
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};
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/**
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* Set object's string.
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* @method setString
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* @param {String} Change string of text for your object.
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*/
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gdjs.TextRuntimeObject.prototype.setString = function(str) {
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if ( str === this._str ) return;
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this._str = str;
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this._renderer.updateString();
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this._updateTextPosition();
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};
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/**
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* Get size of characters of the object.
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* @method getCharacterSize
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*/
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gdjs.TextRuntimeObject.prototype.getCharacterSize = function() {
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return this._characterSize;
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};
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/**
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* Set size of characters of the object.
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* @method setCharacterSize
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* @param newSize {Number} The new size for text.
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*/
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gdjs.TextRuntimeObject.prototype.setCharacterSize = function(newSize) {
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if (newSize <= 1) newSize = 1;
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this._characterSize = newSize;
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this._renderer.updateStyle();
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};
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/**
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* Return true if your text is bold.
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* @method isBold
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*/
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gdjs.TextRuntimeObject.prototype.isBold = function() {
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return this._bold;
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};
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/**
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* Set bold for your object text.
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* @method setBold
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* @param enable {Boolean} Set it to true to have a bold text, false to not bold.
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*/
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gdjs.TextRuntimeObject.prototype.setBold = function(enable) {
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this._bold = enable;
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this._renderer.updateStyle();
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};
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/**
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* Return true if your text is italic.
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* @method isItalic
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*/
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gdjs.TextRuntimeObject.prototype.isItalic = function() {
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return this._italic;
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};
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/**
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* Set italic for your object text.
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* @method setItalic
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* @param enable {Boolean} Set it to true to have a italic text, false to not italic.
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*/
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gdjs.TextRuntimeObject.prototype.setItalic = function(enable) {
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this._italic = enable;
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this._renderer.updateStyle();
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};
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/**
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* Get width for your object text.
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* @method getWidth
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*/
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gdjs.TextRuntimeObject.prototype.getWidth = function() {
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return this._renderer.getWidth();
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};
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/**
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* Get height for your object text.
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* @method getHeight
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*/
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gdjs.TextRuntimeObject.prototype.getHeight = function() {
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return this._renderer.getHeight();
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};
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/**
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* Change the text color.
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* @method setColor
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* @param {String} example for red : "255;0;0"
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*/
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gdjs.TextRuntimeObject.prototype.setColor = function(str) {
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var color = str.split(";");
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if ( color.length < 3 ) return;
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this._color[0] = parseInt(color[0], 10);
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this._color[1] = parseInt(color[1], 10);
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this._color[2] = parseInt(color[2], 10);
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this._renderer.updateStyle();
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};
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