Files
GDevelop/Extensions/TileMapObject/TileEditor.cpp
T
2014-08-29 18:43:54 +02:00

170 lines
6.8 KiB
C++

#include "TileEditor.h"
#include <algorithm>
#include <wx/dcbuffer.h>
#include <wx/event.h>
#include "GDCore/IDE/CommonBitmapManager.h"
TileEditor::TileEditor(wxWindow* parent) :
TileEditorBase(parent),
m_tileset(NULL),
m_currentTile(0),
m_predefinedShapesMenu(new wxMenu())
{
m_tilePreviewPanel->SetBackgroundStyle(wxBG_STYLE_PAINT);
UpdateScrollbars();
//Create the predefined shape menu
m_predefinedShapesMenu->Append(RECTANGLE_SHAPE_TOOL_ID, _("Rectangle Shape"));
m_predefinedShapesMenu->AppendSeparator();
m_predefinedShapesMenu->Append(TRIANGLE_TL_SHAPE_TOOL_ID, _("Triangle Shape (top-left)"));
m_predefinedShapesMenu->Append(TRIANGLE_TR_SHAPE_TOOL_ID, _("Triangle Shape (top-right)"));
m_predefinedShapesMenu->Append(TRIANGLE_BR_SHAPE_TOOL_ID, _("Triangle Shape (bottom-right)"));
m_predefinedShapesMenu->Append(TRIANGLE_BL_SHAPE_TOOL_ID, _("Triangle Shape (bottom-left)"));
m_predefinedShapesMenu->AppendSeparator();
m_predefinedShapesMenu->Append(SEMIRECT_T_SHAPE_TOOL_ID, _("Half-rectangle (top)"));
m_predefinedShapesMenu->Append(SEMIRECT_R_SHAPE_TOOL_ID, _("Half-rectangle (right)"));
m_predefinedShapesMenu->Append(SEMIRECT_B_SHAPE_TOOL_ID, _("Half-rectangle (bottom)"));
m_predefinedShapesMenu->Append(SEMIRECT_L_SHAPE_TOOL_ID, _("Half-rectangle (left)"));
Connect(RECTANGLE_SHAPE_TOOL_ID, SEMIRECT_L_SHAPE_TOOL_ID, wxEVT_COMMAND_MENU_SELECTED, wxCommandEventHandler(TileEditor::OnPredefinedShapeMenuItemClicked), NULL, this);
}
TileEditor::~TileEditor()
{
}
void TileEditor::SetTileSet(TileSet *tileset)
{
m_tileset = tileset;
UpdateScrollbars();
m_tilePreviewPanel->Refresh();
//Update the tools according to the selected tile
TileSelectionEvent event(TILE_SELECTION_CHANGED, -1, m_currentTile);
OnTileSetSelectionChanged(event);
}
void TileEditor::OnTileSetSelectionChanged(TileSelectionEvent &event)
{
if(!m_tileset || m_tileset->IsDirty())
return;
m_currentTile = event.GetSelectedTile();
m_mainToolbar->ToggleTool(COLLIDABLE_TOOL_ID, m_tileset->GetTileHitbox(m_currentTile).collidable);
UpdateScrollbars();
m_tilePreviewPanel->Refresh();
}
void TileEditor::OnPreviewErase(wxEraseEvent& event)
{
}
void TileEditor::UpdateScrollbars()
{
if(!m_tileset || m_tileset->IsDirty()) //If no tileset, stop rendering here
return;
//Compute the virtual size and the default scroll position to have a centered tile.
wxBitmap tileBitmap = m_tileset->GetTileBitmap(m_currentTile);
int virtualWidth = std::max(m_tilePreviewPanel->GetClientSize().GetWidth(), tileBitmap.GetWidth());
int virtualHeight = std::max(m_tilePreviewPanel->GetClientSize().GetHeight(), tileBitmap.GetHeight());
m_tilePreviewPanel->SetVirtualSize(virtualWidth, virtualHeight);
m_tilePreviewPanel->Scroll(virtualWidth/2 - m_tilePreviewPanel->GetClientSize().GetWidth()/2,
virtualHeight/2 - m_tilePreviewPanel->GetClientSize().GetHeight()/2);
}
void TileEditor::OnPreviewPaint(wxPaintEvent& event)
{
//Prepare the render
wxAutoBufferedPaintDC dc(m_tilePreviewPanel);
m_tilePreviewPanel->DoPrepareDC(dc);
wxPoint minPos = m_tilePreviewPanel->GetViewStart();
int width, height;
m_tilePreviewPanel->GetVirtualSize(&width, &height);
wxPoint maxPos = minPos + wxPoint(width, height);
//Draw the background
dc.SetBrush(gd::CommonBitmapManager::Get()->transparentBg);
dc.DrawRectangle(minPos.x, minPos.y, width, height);
if(!m_tileset || m_tileset->IsDirty()) //If no tileset, stop rendering here
return;
//Draw the tile
wxBitmap tileBitmap = m_tileset->GetTileBitmap(m_currentTile);
dc.DrawBitmap(tileBitmap, width/2 - tileBitmap.GetWidth()/2, height/2 - tileBitmap.GetHeight()/2);
//Draw the hitbox
dc.SetBrush(wxBrush(wxColour(128,128,128), wxBRUSHSTYLE_FDIAGONAL_HATCH));
dc.SetPen(wxPen(wxColour(100,100,100)));
wxPointList list;
for (unsigned int i = 0; i < m_tileset->GetTileHitbox(m_currentTile).hitbox.vertices.size();++i)
{
list.push_back(new wxPoint(m_tileset->GetTileHitbox(m_currentTile).hitbox.vertices[i].x,
m_tileset->GetTileHitbox(m_currentTile).hitbox.vertices[i].y));
}
dc.DrawPolygon(&list, width/2 - tileBitmap.GetWidth()/2, height/2 - tileBitmap.GetHeight()/2);
}
void TileEditor::OnCollidableToolToggled(wxCommandEvent& event)
{
m_tileset->GetTileHitbox(m_currentTile).collidable = event.IsChecked();
}
void TileEditor::OnPredefinedShapeToolClicked(wxCommandEvent& event)
{
PopupMenu(m_predefinedShapesMenu);
}
void TileEditor::OnPredefinedShapeMenuItemClicked(wxCommandEvent& event)
{
if(!m_tileset || m_tileset->IsDirty())
return;
//Set the predefined shapes as hitbox
switch(event.GetId())
{
case RECTANGLE_SHAPE_TOOL_ID:
m_tileset->GetTileHitbox(m_currentTile) = TileHitbox::Rectangle(m_tileset->tileSize);
break;
case TRIANGLE_TL_SHAPE_TOOL_ID:
m_tileset->GetTileHitbox(m_currentTile) = TileHitbox::Triangle(m_tileset->tileSize, TileHitbox::TopLeft);
break;
case TRIANGLE_TR_SHAPE_TOOL_ID:
m_tileset->GetTileHitbox(m_currentTile) = TileHitbox::Triangle(m_tileset->tileSize, TileHitbox::TopRight);
break;
case TRIANGLE_BR_SHAPE_TOOL_ID:
m_tileset->GetTileHitbox(m_currentTile) = TileHitbox::Triangle(m_tileset->tileSize, TileHitbox::BottomRight);
break;
case TRIANGLE_BL_SHAPE_TOOL_ID:
m_tileset->GetTileHitbox(m_currentTile) = TileHitbox::Triangle(m_tileset->tileSize, TileHitbox::BottomLeft);
break;
case SEMIRECT_T_SHAPE_TOOL_ID:
m_tileset->GetTileHitbox(m_currentTile) = TileHitbox::Rectangle(sf::Vector2f(m_tileset->tileSize.x, m_tileset->tileSize.y/2.f));
break;
case SEMIRECT_R_SHAPE_TOOL_ID:
m_tileset->GetTileHitbox(m_currentTile) = TileHitbox::Rectangle(sf::Vector2f(m_tileset->tileSize.x/2.f, m_tileset->tileSize.y));
m_tileset->GetTileHitbox(m_currentTile).hitbox.Move(m_tileset->tileSize.x/2.f, 0);
break;
case SEMIRECT_B_SHAPE_TOOL_ID:
m_tileset->GetTileHitbox(m_currentTile) = TileHitbox::Rectangle(sf::Vector2f(m_tileset->tileSize.x, m_tileset->tileSize.y/2.f));
m_tileset->GetTileHitbox(m_currentTile).hitbox.Move(0, m_tileset->tileSize.y/2.f);
break;
case SEMIRECT_L_SHAPE_TOOL_ID:
m_tileset->GetTileHitbox(m_currentTile) = TileHitbox::Rectangle(sf::Vector2f(m_tileset->tileSize.x/2.f, m_tileset->tileSize.y));
break;
}
//Update the tools according to the properties' changes
TileSelectionEvent tileEvent(TILE_SELECTION_CHANGED, -1, m_currentTile);
OnTileSetSelectionChanged(tileEvent);
}