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145 lines
4.1 KiB
C++
145 lines
4.1 KiB
C++
/**
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Game Develop - Pathfinding Automatism Extension
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Copyright (c) 2010-2014 Florian Rival (Florian.Rival@gmail.com)
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source
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distribution.
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*/
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#include <boost/shared_ptr.hpp>
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#include "PathfindingObstacleAutomatism.h"
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#include "GDCpp/Scene.h"
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#include "GDCpp/Serialization/SerializerElement.h"
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#include "GDCpp/XmlMacros.h"
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#include "GDCpp/RuntimeScene.h"
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#include "GDCpp/RuntimeObject.h"
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#include "GDCpp/CommonTools.h"
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#include "ScenePathfindingObstaclesManager.h"
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#if defined(GD_IDE_ONLY)
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#include <iostream>
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#include <map>
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#include "GDCore/Tools/Localization.h"
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#include "GDCore/IDE/Dialogs/PropertyDescriptor.h"
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#endif
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PathfindingObstacleAutomatism::PathfindingObstacleAutomatism() :
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parentScene(NULL),
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sceneManager(NULL),
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registeredInManager(false),
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impassable(true),
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cost(2)
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{
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}
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PathfindingObstacleAutomatism::~PathfindingObstacleAutomatism()
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{
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if ( sceneManager && registeredInManager ) sceneManager->RemoveObstacle(this);
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}
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void PathfindingObstacleAutomatism::DoStepPreEvents(RuntimeScene & scene)
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{
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if ( parentScene != &scene ) //Parent scene has changed
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{
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if ( sceneManager ) //Remove the object from any old scene manager.
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sceneManager->RemoveObstacle(this);
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parentScene = &scene;
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sceneManager = parentScene ? &ScenePathfindingObstaclesManager::managers[&scene] : NULL;
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registeredInManager = false;
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}
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if (!activated && registeredInManager)
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{
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if ( sceneManager ) sceneManager->RemoveObstacle(this);
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registeredInManager = false;
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}
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else if (activated && !registeredInManager)
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{
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if ( sceneManager )
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{
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sceneManager->AddObstacle(this);
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registeredInManager = true;
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}
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}
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}
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void PathfindingObstacleAutomatism::DoStepPostEvents(RuntimeScene & scene)
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{
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}
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void PathfindingObstacleAutomatism::OnActivate()
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{
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if ( sceneManager )
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{
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sceneManager->AddObstacle(this);
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registeredInManager = true;
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}
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}
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void PathfindingObstacleAutomatism::OnDeActivate()
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{
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if ( sceneManager )
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sceneManager->RemoveObstacle(this);
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registeredInManager = false;
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}
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void PathfindingObstacleAutomatism::UnserializeFrom(const gd::SerializerElement & element)
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{
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impassable = element.GetBoolAttribute("impassable");
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cost = element.GetDoubleAttribute("cost");
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}
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#if defined(GD_IDE_ONLY)
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void PathfindingObstacleAutomatism::SerializeTo(gd::SerializerElement & element) const
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{
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element.SetAttribute("impassable", impassable);
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element.SetAttribute("cost", cost);
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}
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std::map<std::string, gd::PropertyDescriptor> PathfindingObstacleAutomatism::GetProperties(gd::Project & project) const
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{
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std::map<std::string, gd::PropertyDescriptor> properties;
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properties[ToString(_("Impassable obstacle"))].SetValue(impassable ? "true" : "false").SetType("Boolean");
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properties[ToString(_("Cost (if not impassable)"))].SetValue(ToString(cost));
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return properties;
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}
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bool PathfindingObstacleAutomatism::UpdateProperty(const std::string & name, const std::string & value, gd::Project & project)
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{
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if ( name == ToString(_("Impassable obstacle")) ) {
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impassable = (value != "0");
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return true;
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}
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if ( ToDouble(value) < 0 ) return false;
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if ( name == ToString(_("Cost (if not impassable)")) )
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cost = ToDouble(value);
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else
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return false;
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return true;
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}
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#endif |