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* Add FontManager to the game engine, used to load and get access to loaded fonts. * Use fontfaceobserver library to detect when a font is loaded. * Add FontResource as a resource, like AudioResource. * Update the TextEditor to use a selector for fonts. * Refactor ResourceSelector floating label text
393 lines
12 KiB
C++
393 lines
12 KiB
C++
/**
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GDevelop - Text Object Extension
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Copyright (c) 2008-2016 Florian Rival (Florian.Rival@gmail.com)
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This project is released under the MIT License.
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*/
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#if defined(GD_IDE_ONLY) && !defined(GD_NO_WX_GUI)
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#include <wx/log.h>
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#include "Dialogs/TextObjectEditor.h" //Must be placed first, otherwise we get errors relative to "cannot convert 'const TCHAR*'..." in wx/msw/winundef.h
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#endif
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#include <SFML/Graphics.hpp>
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#include "GDCore/Tools/Localization.h"
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#include "GDCpp/Runtime/CommonTools.h"
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#include "GDCpp/Runtime/FontManager.h"
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#include "GDCpp/Runtime/ImageManager.h"
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#include "GDCpp/Runtime/Polygon2d.h"
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#include "GDCpp/Runtime/Project/InitialInstance.h"
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#include "GDCpp/Runtime/Project/Object.h"
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#include "GDCpp/Runtime/Serialization/SerializerElement.h"
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#include "TextObject.h"
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#if defined(GD_IDE_ONLY)
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#include "GDCore/IDE/AbstractFileSystem.h"
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#include "GDCore/IDE/Project/ArbitraryResourceWorker.h"
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namespace gd {
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class MainFrameWrapper;
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}
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#endif
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using namespace std;
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TextObject::TextObject(gd::String name_)
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: Object(name_),
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text("Text"),
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characterSize(20),
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fontName(""),
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smoothed(true),
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bold(false),
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italic(false),
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underlined(false),
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colorR(255),
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colorG(255),
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colorB(255)
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#if defined(GD_IDE_ONLY)
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,
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font(NULL)
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#endif
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{
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}
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TextObject::~TextObject(){};
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void TextObject::DoUnserializeFrom(gd::Project& project,
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const gd::SerializerElement& element) {
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SetString(element.GetChild("string", 0, "String").GetValue().GetString());
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SetFontFilename(element.GetChild("font", 0, "Font").GetValue().GetString());
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SetCharacterSize(element.GetChild("characterSize", 0, "CharacterSize")
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.GetValue()
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.GetInt());
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SetColor(element.GetChild("color", 0, "Color").GetIntAttribute("r", 255),
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element.GetChild("color", 0, "Color").GetIntAttribute("g", 255),
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element.GetChild("color", 0, "Color").GetIntAttribute("b", 255));
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smoothed = element.GetBoolAttribute("smoothed");
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bold = element.GetBoolAttribute("bold");
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italic = element.GetBoolAttribute("italic");
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underlined = element.GetBoolAttribute("underlined");
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}
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#if defined(GD_IDE_ONLY)
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void TextObject::DrawInitialInstance(gd::InitialInstance& instance,
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sf::RenderTarget& renderTarget,
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gd::Project& project,
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gd::Layout& layout) {
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sf::Text sfText;
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sfText.setString(text);
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sfText.setCharacterSize(characterSize);
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sfText.setStyle((bold ? sf::Text::Bold : 0) |
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(IsItalic() ? sf::Text::Italic : 0) |
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(IsUnderlined() ? sf::Text::Underlined : 0));
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if (font)
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sfText.setFont(*font);
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else
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sfText.setFont(*FontManager::Get()->GetFont(""));
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sfText.setOrigin(sfText.getLocalBounds().width / 2,
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sfText.getLocalBounds().height / 2);
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sfText.setPosition(instance.GetX() + sfText.getOrigin().x,
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instance.GetY() + sfText.getOrigin().y);
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sfText.setRotation(instance.GetAngle());
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sfText.setFillColor(sf::Color(colorR, colorG, colorB));
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renderTarget.draw(sfText);
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}
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sf::Vector2f TextObject::GetInitialInstanceDefaultSize(
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gd::InitialInstance& instance,
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gd::Project& project,
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gd::Layout& layout) const {
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sf::Text sfText;
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sfText.setString(text);
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sfText.setCharacterSize(characterSize);
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sfText.setStyle((bold ? sf::Text::Bold : 0) |
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(IsItalic() ? sf::Text::Italic : 0) |
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(IsUnderlined() ? sf::Text::Underlined : 0));
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if (font)
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sfText.setFont(*font);
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else
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sfText.setFont(*FontManager::Get()->GetFont(""));
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return sf::Vector2f(
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sfText.getLocalBounds().width,
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sfText.getLocalBounds().height + sfText.getLocalBounds().top);
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}
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void TextObject::LoadResources(gd::Project& project, gd::Layout& layout) {
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font = FontManager::Get()->GetFont(fontName);
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}
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void TextObject::DoSerializeTo(gd::SerializerElement& element) const {
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element.AddChild("string").SetValue(GetString());
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element.AddChild("font").SetValue(GetFontFilename());
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element.AddChild("characterSize").SetValue(GetCharacterSize());
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element.AddChild("color")
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.SetAttribute("r", (int)GetColorR())
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.SetAttribute("g", (int)GetColorG())
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.SetAttribute("b", (int)GetColorB());
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element.SetAttribute("smoothed", smoothed);
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element.SetAttribute("bold", bold);
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element.SetAttribute("italic", italic);
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element.SetAttribute("underlined", underlined);
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}
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void TextObject::ExposeResources(gd::ArbitraryResourceWorker& worker) {
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worker.ExposeFont(fontName);
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}
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bool TextObject::GenerateThumbnail(const gd::Project& project,
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wxBitmap& thumbnail) const {
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#if !defined(GD_NO_WX_GUI)
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thumbnail =
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wxBitmap("CppPlatform/Extensions/texticon24.png", wxBITMAP_TYPE_ANY);
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#endif
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return true;
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}
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void TextObject::EditObject(wxWindow* parent,
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gd::Project& game,
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gd::MainFrameWrapper& mainFrameWrapper) {
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#if !defined(GD_NO_WX_GUI)
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wxLogNull logNo;
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TextObjectEditor dialog(parent, game, *this, mainFrameWrapper);
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dialog.ShowModal();
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#endif
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}
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#endif
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void TextObject::SetFontFilename(const gd::String& fontFilename) {
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fontName = fontFilename;
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#if defined(GD_IDE_ONLY)
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fontName = gd::AbstractFileSystem::NormalizeSeparator(fontName);
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#endif
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};
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/* RuntimeTextObject : */
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RuntimeTextObject::RuntimeTextObject(RuntimeScene& scene,
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const TextObject& textObject)
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: RuntimeObject(scene, textObject), opacity(255), angle(0) {
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ChangeFont(textObject.GetFontFilename());
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SetSmooth(textObject.IsSmoothed());
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SetColor(
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textObject.GetColorR(), textObject.GetColorG(), textObject.GetColorB());
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SetString(textObject.GetString());
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SetCharacterSize(textObject.GetCharacterSize());
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SetAngle(0);
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SetBold(textObject.IsBold());
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SetItalic(textObject.IsItalic());
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SetUnderlined(textObject.IsUnderlined());
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}
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bool RuntimeTextObject::Draw(sf::RenderTarget& renderTarget) {
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if (hidden) return true; // Don't draw anything if hidden
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renderTarget.draw(text);
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return true;
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}
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void RuntimeTextObject::OnPositionChanged() {
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text.setPosition(GetX() + text.getOrigin().x, GetY() + text.getOrigin().y);
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}
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/**
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* RuntimeTextObject provides a basic bounding box.
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*/
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std::vector<Polygon2d> RuntimeTextObject::GetHitBoxes() const {
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std::vector<Polygon2d> mask;
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Polygon2d rectangle = Polygon2d::CreateRectangle(GetWidth(), GetHeight());
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rectangle.Rotate(GetAngle() / 180 * 3.14159);
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rectangle.Move(GetX() + GetCenterX(), GetY() + GetCenterY());
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mask.push_back(rectangle);
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return mask;
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}
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/**
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* Get the real X position of the sprite
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*/
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float RuntimeTextObject::GetDrawableX() const {
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return text.getPosition().x - text.getOrigin().x;
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}
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/**
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* Get the real Y position of the text
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*/
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float RuntimeTextObject::GetDrawableY() const {
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return text.getPosition().y - text.getOrigin().y;
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}
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/**
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* Width is the width of the current sprite.
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*/
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float RuntimeTextObject::GetWidth() const {
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return text.getLocalBounds().width;
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}
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/**
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* Height is the height of the current sprite.
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*/
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float RuntimeTextObject::GetHeight() const {
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return text.getLocalBounds().height + text.getLocalBounds().top;
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}
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void RuntimeTextObject::SetString(const gd::String& str) {
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text.setString(str);
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text.setOrigin(text.getLocalBounds().width / 2,
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text.getLocalBounds().height / 2);
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}
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gd::String RuntimeTextObject::GetString() const { return text.getString(); }
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/**
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* Change the color filter of the sprite object
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*/
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void RuntimeTextObject::SetColor(unsigned int r,
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unsigned int g,
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unsigned int b) {
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text.setFillColor(sf::Color(r, g, b, opacity));
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}
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void RuntimeTextObject::SetColor(const gd::String& colorStr) {
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std::vector<gd::String> colors = colorStr.Split(U';');
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if (colors.size() < 3) return; // La couleur est incorrecte
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SetColor(colors[0].To<int>(), colors[1].To<int>(), colors[2].To<int>());
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}
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void RuntimeTextObject::SetOpacity(float val) {
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if (val > 255)
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val = 255;
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else if (val < 0)
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val = 0;
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opacity = val;
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const sf::Color& currentColor = text.getFillColor();
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text.setFillColor(
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sf::Color(currentColor.r, currentColor.g, currentColor.b, opacity));
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}
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void RuntimeTextObject::ChangeFont(const gd::String& fontName_) {
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if (!text.getFont() || fontName_ != fontName) {
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fontName = fontName_;
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text.setFont(*FontManager::Get()->GetFont(fontName));
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text.setOrigin(text.getLocalBounds().width / 2,
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text.getLocalBounds().height / 2);
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OnPositionChanged();
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SetSmooth(smoothed); // Ensure texture smoothing is up to date.
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}
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}
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void RuntimeTextObject::SetFontStyle(int style) { text.setStyle(style); }
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int RuntimeTextObject::GetFontStyle() { return text.getStyle(); }
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bool RuntimeTextObject::HasFontStyle(sf::Text::Style style) {
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return (text.getStyle() & style) != 0;
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}
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bool RuntimeTextObject::IsBold() { return HasFontStyle(sf::Text::Bold); }
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void RuntimeTextObject::SetBold(bool bold) {
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SetFontStyle((bold ? sf::Text::Bold : 0) |
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(IsItalic() ? sf::Text::Italic : 0) |
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(IsUnderlined() ? sf::Text::Underlined : 0));
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}
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bool RuntimeTextObject::IsItalic() { return HasFontStyle(sf::Text::Italic); }
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void RuntimeTextObject::SetItalic(bool italic) {
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SetFontStyle((IsBold() ? sf::Text::Bold : 0) |
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(italic ? sf::Text::Italic : 0) |
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(IsUnderlined() ? sf::Text::Underlined : 0));
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}
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bool RuntimeTextObject::IsUnderlined() {
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return HasFontStyle(sf::Text::Underlined);
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}
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void RuntimeTextObject::SetUnderlined(bool underlined) {
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SetFontStyle((IsBold() ? sf::Text::Bold : 0) |
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(IsItalic() ? sf::Text::Italic : 0) |
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(underlined ? sf::Text::Underlined : 0));
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}
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void RuntimeTextObject::SetSmooth(bool smooth) {
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smoothed = smooth;
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if (text.getFont())
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const_cast<sf::Texture&>(text.getFont()->getTexture(GetCharacterSize()))
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.setSmooth(smooth);
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}
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#if defined(GD_IDE_ONLY)
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void RuntimeTextObject::GetPropertyForDebugger(std::size_t propertyNb,
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gd::String& name,
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gd::String& value) const {
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if (propertyNb == 0) {
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name = _("Text");
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value = GetString();
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} else if (propertyNb == 1) {
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name = _("Font");
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value = GetFontFilename();
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} else if (propertyNb == 2) {
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name = _("Font Size");
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value = gd::String::From(GetCharacterSize());
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} else if (propertyNb == 3) {
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name = _("Color");
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value = gd::String::From(GetColorR()) + ";" +
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gd::String::From(GetColorG()) + ";" + gd::String::From(GetColorB());
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} else if (propertyNb == 4) {
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name = _("Opacity");
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value = gd::String::From(GetOpacity());
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} else if (propertyNb == 5) {
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name = _("Smoothing");
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value = smoothed ? _("Yes") : _("No");
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}
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}
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bool RuntimeTextObject::ChangeProperty(std::size_t propertyNb,
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gd::String newValue) {
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if (propertyNb == 0) {
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SetString(newValue);
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return true;
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} else if (propertyNb == 1) {
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ChangeFont(newValue);
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} else if (propertyNb == 2) {
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SetCharacterSize(newValue.To<int>());
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} else if (propertyNb == 3) {
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gd::String r, gb, g, b;
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{
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size_t separationPos = newValue.find(";");
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if (separationPos > newValue.length()) return false;
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r = newValue.substr(0, separationPos);
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gb = newValue.substr(separationPos + 1, newValue.length());
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}
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{
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size_t separationPos = gb.find(";");
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if (separationPos > gb.length()) return false;
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g = gb.substr(0, separationPos);
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b = gb.substr(separationPos + 1, gb.length());
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}
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SetColor(r.To<int>(), g.To<int>(), b.To<int>());
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} else if (propertyNb == 4) {
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SetOpacity(newValue.To<float>());
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} else if (propertyNb == 5) {
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SetSmooth(!(newValue == _("No")));
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}
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return true;
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}
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std::size_t RuntimeTextObject::GetNumberOfProperties() const { return 6; }
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#endif
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