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git-svn-id: svn://localhost@844 8062f311-0dae-4547-b526-b8ab9ac864a5
81 lines
2.3 KiB
C++
81 lines
2.3 KiB
C++
/**
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Game Develop - Light Extension
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Copyright (c) 2010-2012 Florian Rival (Florian.Rival@gmail.com)
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source
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distribution.
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*/
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#if defined(GD_IDE_ONLY)
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#include "LightObstacleAutomatismEditor.h"
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//(*InternalHeaders(LightObstacleAutomatismEditor)
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#include <wx/intl.h>
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#include <wx/string.h>
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//*)
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#include "GDL/Game.h"
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#include "LightObstacleAutomatism.h"
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#include "GDCore/IDE/Dialogs/MainFrameWrapper.h"
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#include "GDL/CommonTools.h"
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#include "GDL/Scene.h"
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//(*IdInit(LightObstacleAutomatismEditor)
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//*)
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BEGIN_EVENT_TABLE(LightObstacleAutomatismEditor,wxDialog)
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//(*EventTable(LightObstacleAutomatismEditor)
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//*)
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END_EVENT_TABLE()
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LightObstacleAutomatismEditor::LightObstacleAutomatismEditor(wxWindow* parent, Game & game_, Scene * scene_, LightObstacleAutomatism & automatism_ ) :
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automatism(automatism_),
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game(game_),
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scene(scene_)
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{
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//(*Initialize(LightObstacleAutomatismEditor)
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wxFlexGridSizer* FlexGridSizer1;
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Create(parent, wxID_ANY, wxEmptyString, wxDefaultPosition, wxDefaultSize, wxDEFAULT_DIALOG_STYLE, _T("wxID_ANY"));
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FlexGridSizer1 = new wxFlexGridSizer(0, 3, 0, 0);
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SetSizer(FlexGridSizer1);
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FlexGridSizer1->Fit(this);
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FlexGridSizer1->SetSizeHints(this);
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//*)
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}
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LightObstacleAutomatismEditor::~LightObstacleAutomatismEditor()
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{
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//(*Destroy(LightObstacleAutomatismEditor)
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//*)
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}
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void LightObstacleAutomatismEditor::OncancelBtClick(wxCommandEvent& event)
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{
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EndModal(0);
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}
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void LightObstacleAutomatismEditor::OnokBtClick(wxCommandEvent& event)
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{
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}
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#endif
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