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3181c74254
Adapted to changes in GDL. Updated copyright. git-svn-id: svn://localhost@651 8062f311-0dae-4547-b526-b8ab9ac864a5
51 lines
1.6 KiB
C++
51 lines
1.6 KiB
C++
/**
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Game Develop - Timed Event Extension
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Copyright (c) 2011-2012 Florian Rival (Florian.Rival@gmail.com)
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source
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distribution.
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*/
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#include "GDL/RuntimeScene.h"
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#include "TimedEventTools.h"
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#include "TimedEventsManager.h"
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namespace GDpriv
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{
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namespace TimedEvents
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{
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unsigned int GD_EXTENSION_API UpdateAndGetTimeOf(RuntimeScene & scene, std::string timedEventName)
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{
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TimedEventsManager & manager = TimedEventsManager::managers[&scene];
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manager.timedEvents[timedEventName].UpdateTime(scene.GetElapsedTime());
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return manager.timedEvents[timedEventName].GetTime();
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}
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void GD_EXTENSION_API Reset(RuntimeScene & scene, std::string timedEventName)
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{
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TimedEventsManager & manager = TimedEventsManager::managers[&scene];
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manager.timedEvents[timedEventName].Reset();
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}
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}
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}
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