Files
GDevelop/Extensions/TimedEvent/TimedEventTools.cpp
T
Florian 3181c74254 Corrected bug making timed events non working.
Adapted to changes in GDL.
Updated copyright.

git-svn-id: svn://localhost@651 8062f311-0dae-4547-b526-b8ab9ac864a5
2012-02-08 22:11:34 +00:00

51 lines
1.6 KiB
C++

/**
Game Develop - Timed Event Extension
Copyright (c) 2011-2012 Florian Rival (Florian.Rival@gmail.com)
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source
distribution.
*/
#include "GDL/RuntimeScene.h"
#include "TimedEventTools.h"
#include "TimedEventsManager.h"
namespace GDpriv
{
namespace TimedEvents
{
unsigned int GD_EXTENSION_API UpdateAndGetTimeOf(RuntimeScene & scene, std::string timedEventName)
{
TimedEventsManager & manager = TimedEventsManager::managers[&scene];
manager.timedEvents[timedEventName].UpdateTime(scene.GetElapsedTime());
return manager.timedEvents[timedEventName].GetTime();
}
void GD_EXTENSION_API Reset(RuntimeScene & scene, std::string timedEventName)
{
TimedEventsManager & manager = TimedEventsManager::managers[&scene];
manager.timedEvents[timedEventName].Reset();
}
}
}