mirror of
https://github.com/Heretek-AI/GDevelop.git
synced 2026-07-22 01:55:25 -04:00
3181c74254
Adapted to changes in GDL. Updated copyright. git-svn-id: svn://localhost@651 8062f311-0dae-4547-b526-b8ab9ac864a5
30 lines
1.1 KiB
C++
30 lines
1.1 KiB
C++
/**
|
|
|
|
Game Develop - Timed Event Extension
|
|
Copyright (c) 2011-2012 Florian Rival (Florian.Rival@gmail.com)
|
|
|
|
This software is provided 'as-is', without any express or implied
|
|
warranty. In no event will the authors be held liable for any damages
|
|
arising from the use of this software.
|
|
|
|
Permission is granted to anyone to use this software for any purpose,
|
|
including commercial applications, and to alter it and redistribute it
|
|
freely, subject to the following restrictions:
|
|
|
|
1. The origin of this software must not be misrepresented; you must not
|
|
claim that you wrote the original software. If you use this software
|
|
in a product, an acknowledgment in the product documentation would be
|
|
appreciated but is not required.
|
|
|
|
2. Altered source versions must be plainly marked as such, and must not be
|
|
misrepresented as being the original software.
|
|
|
|
3. This notice may not be removed or altered from any source
|
|
distribution.
|
|
|
|
*/
|
|
|
|
#include "TimedEventsManager.h"
|
|
|
|
std::map < RuntimeScene* , TimedEventsManager > TimedEventsManager::managers; //List of managers associated with scenes.
|