Files
GDevelop/IDE/DndTextSceneEditor.cpp
T
Florian 8672f179e9 Exchanged all french messages with their English counterparts.
Gui elements in SceneCanvas are now independant from the zoom factor.
Work in progress: NewProjectDialog.

git-svn-id: svn://localhost@837 8062f311-0dae-4547-b526-b8ab9ac864a5
2012-09-20 19:53:26 +00:00

17 lines
412 B
C++

/** \file
* Game Develop
* 2008-2012 Florian Rival (Florian.Rival@gmail.com)
*/
#include "GDCore/CommonTools.h"
#include "DndTextSceneEditor.h"
#include "SceneCanvas.h"
bool DndTextSceneEditor::OnDropText(wxCoord x, wxCoord y, const wxString& text)
{
sceneCanvas.AddObject(gd::ToString(text), sceneCanvas.ConvertCoords(x, 0).x, sceneCanvas.ConvertCoords(0, y).y);
return true;
}