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8672f179e9
Gui elements in SceneCanvas are now independant from the zoom factor. Work in progress: NewProjectDialog. git-svn-id: svn://localhost@837 8062f311-0dae-4547-b526-b8ab9ac864a5
17 lines
412 B
C++
17 lines
412 B
C++
/** \file
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* Game Develop
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* 2008-2012 Florian Rival (Florian.Rival@gmail.com)
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*/
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#include "GDCore/CommonTools.h"
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#include "DndTextSceneEditor.h"
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#include "SceneCanvas.h"
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bool DndTextSceneEditor::OnDropText(wxCoord x, wxCoord y, const wxString& text)
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{
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sceneCanvas.AddObject(gd::ToString(text), sceneCanvas.ConvertCoords(x, 0).x, sceneCanvas.ConvertCoords(0, y).y);
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return true;
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}
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