Files
GDevelop/IDE/EditorLayers.cpp
T
Florian 8672f179e9 Exchanged all french messages with their English counterparts.
Gui elements in SceneCanvas are now independant from the zoom factor.
Work in progress: NewProjectDialog.

git-svn-id: svn://localhost@837 8062f311-0dae-4547-b526-b8ab9ac864a5
2012-09-20 19:53:26 +00:00

493 lines
18 KiB
C++

/** \file
* Game Develop
* 2008-2012 Florian Rival (Florian.Rival@gmail.com)
*/
#include "EditorLayers.h"
//(*InternalHeaders(EditorLayers)
#include <wx/bitmap.h>
#include <wx/intl.h>
#include <wx/image.h>
#include <wx/string.h>
//*)
#include <wx/config.h>
#include <wx/log.h>
#include "GDL/CommonTools.h"
#include "GDL/Position.h"
#include "GDCore/Tools/HelpFileAccess.h"
#include "ObjectsOnBadLayerBox.h"
#include "EditLayer.h"
#include "SceneCanvas.h"
#ifdef __WXGTK__
#include <gtk/gtk.h>
#endif
//(*IdInit(EditorLayers)
const long EditorLayers::ID_AUITOOLBAR1 = wxNewId();
const long EditorLayers::ID_PANEL3 = wxNewId();
const long EditorLayers::ID_LISTCTRL1 = wxNewId();
const long EditorLayers::idMenuEdit = wxNewId();
const long EditorLayers::idMenuAdd = wxNewId();
const long EditorLayers::idMenuDel = wxNewId();
const long EditorLayers::idMenuUp = wxNewId();
const long EditorLayers::idMenuDown = wxNewId();
//*)
const long EditorLayers::ID_BITMAPBUTTON1 = wxNewId();
const long EditorLayers::ID_BITMAPBUTTON6 = wxNewId();
const long EditorLayers::ID_BITMAPBUTTON3 = wxNewId();
BEGIN_EVENT_TABLE(EditorLayers,wxPanel)
//(*EventTable(EditorLayers)
//*)
END_EVENT_TABLE()
EditorLayers::EditorLayers(wxWindow* parent, Game & game_, Scene & scene_, gd::MainFrameWrapper & mainFrameWrapper_) :
game(game_),
scene(scene_),
sceneCanvas(NULL),
mainFrameWrapper(mainFrameWrapper_)
{
//(*Initialize(EditorLayers)
wxMenuItem* MenuItem5;
wxMenuItem* MenuItem4;
wxMenuItem* MenuItem3;
wxFlexGridSizer* FlexGridSizer1;
Create(parent, wxID_ANY, wxDefaultPosition, wxDefaultSize, wxTAB_TRAVERSAL, _T("wxID_ANY"));
FlexGridSizer1 = new wxFlexGridSizer(0, 1, 0, 0);
FlexGridSizer1->AddGrowableCol(0);
FlexGridSizer1->AddGrowableRow(1);
toolBarPanel = new wxPanel(this, ID_PANEL3, wxDefaultPosition, wxSize(120,25), wxTAB_TRAVERSAL, _T("ID_PANEL3"));
AuiManager1 = new wxAuiManager(toolBarPanel, wxAUI_MGR_DEFAULT);
toolbar = new wxAuiToolBar(toolBarPanel, ID_AUITOOLBAR1, wxDefaultPosition, wxDefaultSize, wxAUI_TB_DEFAULT_STYLE);
toolbar->Realize();
AuiManager1->AddPane(toolbar, wxAuiPaneInfo().Name(_T("PaneName")).ToolbarPane().Caption(_("Pane caption")).Layer(10).Top().Gripper(false));
AuiManager1->Update();
FlexGridSizer1->Add(toolBarPanel, 1, wxALL|wxEXPAND|wxALIGN_CENTER_HORIZONTAL|wxALIGN_CENTER_VERTICAL, 0);
layersList = new wxListCtrl(this, ID_LISTCTRL1, wxDefaultPosition, wxSize(191,198), wxLC_REPORT, wxDefaultValidator, _T("ID_LISTCTRL1"));
FlexGridSizer1->Add(layersList, 1, wxALL|wxEXPAND|wxALIGN_CENTER_HORIZONTAL|wxALIGN_CENTER_VERTICAL, 0);
SetSizer(FlexGridSizer1);
MenuItem1 = new wxMenuItem((&contextMenu), idMenuEdit, _("Edit the layer properties"), wxEmptyString, wxITEM_NORMAL);
MenuItem1->SetBitmap(wxBitmap(wxImage(_T("res/editnom.png"))));
contextMenu.Append(MenuItem1);
contextMenu.AppendSeparator();
MenuItem2 = new wxMenuItem((&contextMenu), idMenuAdd, _("Add a layer"), wxEmptyString, wxITEM_NORMAL);
MenuItem2->SetBitmap(wxBitmap(wxImage(_T("res/addicon.png"))));
contextMenu.Append(MenuItem2);
MenuItem3 = new wxMenuItem((&contextMenu), idMenuDel, _("Delete the layer"), wxEmptyString, wxITEM_NORMAL);
MenuItem3->SetBitmap(wxBitmap(wxImage(_T("res/deleteicon.png"))));
contextMenu.Append(MenuItem3);
contextMenu.AppendSeparator();
MenuItem4 = new wxMenuItem((&contextMenu), idMenuUp, _("Move over"), wxEmptyString, wxITEM_NORMAL);
MenuItem4->SetBitmap(wxBitmap(wxImage(_T("res/up.png"))));
contextMenu.Append(MenuItem4);
MenuItem5 = new wxMenuItem((&contextMenu), idMenuDown, _("Move below"), wxEmptyString, wxITEM_NORMAL);
MenuItem5->SetBitmap(wxBitmap(wxImage(_T("res/down.png"))));
contextMenu.Append(MenuItem5);
imageList = new wxImageList(16, 16, 1);
FlexGridSizer1->Fit(this);
FlexGridSizer1->SetSizeHints(this);
toolBarPanel->Connect(wxEVT_SIZE,(wxObjectEventFunction)&EditorLayers::OntoolBarPanelResize,0,this);
Connect(ID_LISTCTRL1,wxEVT_COMMAND_LIST_ITEM_SELECTED,(wxObjectEventFunction)&EditorLayers::OnlayersListItemSelect1);
Connect(ID_LISTCTRL1,wxEVT_COMMAND_LIST_ITEM_ACTIVATED,(wxObjectEventFunction)&EditorLayers::OnlayersListItemActivated);
Connect(ID_LISTCTRL1,wxEVT_COMMAND_LIST_ITEM_FOCUSED,(wxObjectEventFunction)&EditorLayers::OnlayersListItemFocused);
Connect(ID_LISTCTRL1,wxEVT_COMMAND_LIST_ITEM_RIGHT_CLICK,(wxObjectEventFunction)&EditorLayers::OnlayersListItemRClick);
Connect(idMenuEdit,wxEVT_COMMAND_MENU_SELECTED,(wxObjectEventFunction)&EditorLayers::OnEditSelected1);
Connect(idMenuAdd,wxEVT_COMMAND_MENU_SELECTED,(wxObjectEventFunction)&EditorLayers::OnAddSelected);
Connect(idMenuDel,wxEVT_COMMAND_MENU_SELECTED,(wxObjectEventFunction)&EditorLayers::OnDelSelected);
Connect(idMenuUp,wxEVT_COMMAND_MENU_SELECTED,(wxObjectEventFunction)&EditorLayers::OnUpSelected);
Connect(idMenuDown,wxEVT_COMMAND_MENU_SELECTED,(wxObjectEventFunction)&EditorLayers::OnDownSelected);
//*)
Connect(ID_BITMAPBUTTON1,wxEVT_COMMAND_MENU_SELECTED,(wxObjectEventFunction)&EditorLayers::OnRefresh);
Connect(ID_BITMAPBUTTON6,wxEVT_COMMAND_MENU_SELECTED,(wxObjectEventFunction)&EditorLayers::OnMoreOptions);
Connect(ID_BITMAPBUTTON3,wxEVT_COMMAND_MENU_SELECTED,(wxObjectEventFunction)&EditorLayers::OnHelp);
imageList->Add(wxBitmap("res/rightArrowGrey.png", wxBITMAP_TYPE_ANY));
imageList->Add(wxBitmap("res/1rightarrow.png", wxBITMAP_TYPE_ANY));
imageList->Add(wxBitmap("res/eye.png", wxBITMAP_TYPE_ANY));
imageList->Add(wxBitmap("res/eyeGrey.png", wxBITMAP_TYPE_ANY));
layersList->AssignImageList(imageList, wxIMAGE_LIST_SMALL);
layersList->InsertColumn(1, _("Layer"));
layersList->InsertColumn(2, _("Visible"));
CreateToolbar();
Refresh();
}
////////////////////////////////////////////////////////////
/// Mise à jour de la barre d'outils
////////////////////////////////////////////////////////////
void EditorLayers::CreateToolbar()
{
toolbar->SetToolBitmapSize( wxSize( 16, 16 ) );
toolbar->AddTool( ID_BITMAPBUTTON1, _( "Refresh" ), wxBitmap( wxImage( "res/refreshicon.png" ) ), _("Refresh the layer list") );
toolbar->AddSeparator();
toolbar->AddTool( idMenuAdd, _( "Add a layer" ), wxBitmap( wxImage( "res/addicon.png" ) ), _("Add a layer") );
toolbar->AddTool( idMenuDel, _( "Delete the selected layer" ), wxBitmap( wxImage( "res/deleteicon.png" ) ), _("Delete the selected layer") );
toolbar->AddSeparator();
toolbar->AddTool( idMenuUp, _( "Move the layer over" ), wxBitmap( wxImage( "res/up.png" ) ), _("Move the layer over") );
toolbar->AddTool( idMenuDown, _( "Move the layer below" ), wxBitmap( wxImage( "res/down.png" ) ), _("Move the layer below") );
toolbar->AddTool( ID_BITMAPBUTTON6, _( "More edition options ( right click on the list )" ), wxBitmap( wxImage( "res/moreicon.png" ) ), _("More edition options ( right click on the list )") );
toolbar->AddSeparator();
toolbar->AddTool( ID_BITMAPBUTTON3, _( "Objects' editor help" ), wxBitmap( wxImage( "res/helpicon.png" ) ), _("Objects' editor help") );
toolbar->Realize();
}
////////////////////////////////////////////////////////////
/// Redimensionnement de la toolbar
////////////////////////////////////////////////////////////
void EditorLayers::OntoolBarPanelResize(wxSizeEvent& event)
{
toolbar->SetSize(toolBarPanel->GetSize().x, -1);
}
EditorLayers::~EditorLayers()
{
//(*Destroy(EditorLayers)
//*)
AuiManager1->UnInit();
}
void EditorLayers::OnRefresh(wxCommandEvent& event)
{
Refresh();
}
void EditorLayers::OnMoreOptions(wxCommandEvent& event)
{
PopupMenu(&contextMenu);
}
void EditorLayers::OnHelp(wxCommandEvent& event)
{
if ( gd::LocaleManager::GetInstance()->locale->GetLanguage() == wxLANGUAGE_FRENCH )
gd::HelpFileAccess::GetInstance()->DisplaySection(226);
else
gd::HelpFileAccess::GetInstance()->OpenURL(_("http://www.wiki.compilgames.net/doku.php/en/game_develop/documentation/manual/editors/scene_editor/edit_layer"));
}
////////////////////////////////////////////////////////////
/// Rafraichissement de la liste
////////////////////////////////////////////////////////////
void EditorLayers::Refresh()
{
layersList->DeleteAllItems();
for (unsigned int i =0;i<scene.GetLayersCount();++i)
{
string name = scene.GetLayer(i).GetName();
if ( name == "" ) name = _("Base layer");
layersList->InsertItem(0, name);
if ( scene.GetLayer(i).GetVisibility() )
layersList->SetItemColumnImage(0, 1, 2);
else
layersList->SetItemColumnImage(0, 1, 3);
layersList->SetItemImage(0,-1,0);
}
layersList->SetColumnWidth( 0, wxLIST_AUTOSIZE );
layersList->SetColumnWidth( 1, wxLIST_AUTOSIZE );
UpdateSelectedLayerIcon();
}
void EditorLayers::UpdateSelectedLayerIcon()
{
if ( !sceneCanvas ) return;
for (unsigned int i =0;i<scene.GetLayersCount();++i)
{
if ( scene.GetLayer(i).GetName() == sceneCanvas->GetCurrentLayer() )
layersList->SetItemImage(scene.GetLayersCount()-i-1,1,1);
else
layersList->SetItemImage(scene.GetLayersCount()-i-1,-1,-1);
}
}
////////////////////////////////////////////////////////////
/// Ajouter un calque
////////////////////////////////////////////////////////////
void EditorLayers::OnAddSelected(wxCommandEvent& event)
{
wxString name = _("New layer");
bool alreadyExist = false;
int nb = 0;
for (unsigned int i = 0;i<scene.GetLayersCount();++i)
{
if ( scene.GetLayer(i).GetName() == name )
alreadyExist = true;
}
while ( alreadyExist )
{
++nb;
name = _("New layer ") + ToString(nb);
alreadyExist = false;
for (unsigned int i = 0;i<scene.GetLayersCount();++i)
{
if ( scene.GetLayer(i).GetName() == name )
alreadyExist = true;
}
}
Layer layer;
layer.SetName(static_cast<string>(name));
layer.SetCameraCount(1);
scene.InsertLayer(layer, scene.GetLayersCount()-1);
Refresh();
if ( sceneCanvas ) sceneCanvas->Reload();
}
/**
* Delete a layer
*/
void EditorLayers::OnDelSelected(wxCommandEvent& event)
{
//Get selected layer
Layer * selectedLayer = GetSelectedLayer();
if ( !selectedLayer || selectedLayer->GetName().empty() ) return;
std::string name = selectedLayer->GetName();
for (unsigned int i = 0;i<scene.GetLayersCount();++i)
{
if ( &scene.GetLayer(i) == selectedLayer )
{
//Verifying if there are objects on this layer
bool objectsOnThisLayer = false;
for (unsigned int j =0;j<scene.GetInitialInstances().GetInstancesCount();++j)
{
if ( scene.GetInitialInstances().GetInstance(j).GetLayer() == name )
objectsOnThisLayer = true;
}
//Confirmation de la suppression et choix du sort des objets dessus
if ( objectsOnThisLayer )
{
std::vector<std::string> availableLayers;
for (unsigned int j = 0;j<scene.GetLayersCount();++j)
{
if (i!=j) availableLayers.push_back(scene.GetLayer(j).GetName());
}
ObjectsOnBadLayerBox dialog(this, availableLayers);
int choice = dialog.ShowModal();
if ( choice == 0 ) return; //Annulation
else if ( choice == 1 )
scene.GetInitialInstances().RemoveAllInstancesOnLayer(name);
else if ( choice == 2 )
scene.GetInitialInstances().MoveInstancesToLayer(name, dialog.moveOnLayerNamed);
}
//Delete the layer and select base layer
scene.RemoveLayer(name);
if ( sceneCanvas )
{
sceneCanvas->SetCurrentLayer("");
sceneCanvas->Reload();
}
Refresh();
return;
}
}
wxLogWarning(_("Can't find the layer to delete !"));
}
////////////////////////////////////////////////////////////
/// Remonter un calquer
////////////////////////////////////////////////////////////
void EditorLayers::OnUpSelected(wxCommandEvent& event)
{
//Get selected layer
Layer * selectedLayer = GetSelectedLayer();
if ( !selectedLayer ) return;
for (unsigned int i = 0;i<scene.GetLayersCount();++i)
{
if ( &scene.GetLayer(i) == selectedLayer )
{
if ( i <= scene.GetLayersCount()-1-1 )
{
scene.SwapLayers(i,i+1);
Refresh();
if ( sceneCanvas ) sceneCanvas->Reload();
//On reslectionne le calque
layersList->SetItemState(scene.GetLayersCount()-i-1-1, wxLIST_STATE_SELECTED, wxLIST_STATE_SELECTED);
}
return;
}
}
wxLogWarning(_("Can't find the layer to move !"));
}
////////////////////////////////////////////////////////////
/// Descendre un calque
////////////////////////////////////////////////////////////
void EditorLayers::OnDownSelected(wxCommandEvent& event)
{
//Get selected layer
Layer * selectedLayer = GetSelectedLayer();
if ( !selectedLayer ) return;
for (unsigned int i = 0;i<scene.GetLayersCount();++i)
{
if ( &scene.GetLayer(i) == selectedLayer )
{
if ( i >= 1 )
{
//On déplace le calque
scene.SwapLayers(i,i-1);
Refresh();
if ( sceneCanvas ) sceneCanvas->Reload();
//On reslectionne le calque
layersList->SetItemState(scene.GetLayersCount()-i, wxLIST_STATE_SELECTED, wxLIST_STATE_SELECTED);
}
return;
}
}
wxLogWarning(_("Can't find the layer to move !"));
}
////////////////////////////////////////////////////////////
/// Clic droit : Mise à jour du calque selectionné et menu contextuel
////////////////////////////////////////////////////////////
void EditorLayers::OnlayersListItemRClick(wxListEvent& event)
{
PopupMenu(&contextMenu);
}
////////////////////////////////////////////////////////////
/// Connaitre le numéro de l'item selectionné dans la liste
////////////////////////////////////////////////////////////
Layer* EditorLayers::GetSelectedLayer()
{
long itemIndex = -1;
for (;;)
{
itemIndex = layersList->GetNextItem(itemIndex,wxLIST_NEXT_ALL,wxLIST_STATE_SELECTED);
if (itemIndex == -1) break;
// Got the selected item index
unsigned int layerId = scene.GetLayersCount()-itemIndex-1;
if ( layerId < scene.GetLayersCount() )
{
return &scene.GetLayer(layerId);
}
}
return NULL;
}
////////////////////////////////////////////////////////////
/// Selection d'un item : Mise à jour du calque selectionné
////////////////////////////////////////////////////////////
void EditorLayers::OnlayersListItemActivated(wxListEvent& event)
{
//Get selected layer
Layer * selectedLayer = GetSelectedLayer();
if ( !selectedLayer ) return;
//Get selected column
wxPoint click_point=::wxGetMousePosition();
wxPoint list_point=layersList->GetScreenPosition();
// delta x
int dx=click_point.x - list_point.x;
// work out the column
int ex=0; // cumulative sum of column widths
int column = -1;
for (column=0; column<layersList->GetColumnCount(); column++) {
ex+=layersList->GetColumnWidth(column);
if (ex > dx) break;
}
if ( column == 1 )
{
selectedLayer->SetVisibility(!selectedLayer->GetVisibility());
Refresh();
//Changes without reloading
if ( sceneCanvas )
{
for (unsigned int i = 0;i<sceneCanvas->GetRuntimeScene().GetLayersCount();++i)
{
if ( sceneCanvas->GetRuntimeScene().GetLayer(i).GetName() == selectedLayer->GetName() )
sceneCanvas->GetRuntimeScene().GetLayer(i).SetVisibility(selectedLayer->GetVisibility());
}
}
return;
}
else
{
EditSelectedLayer();
}
}
void EditorLayers::EditSelectedLayer()
{
//Get selected layer
Layer * layer = GetSelectedLayer();
if ( !layer ) return;
//Edition du calque
string oldName = layer->GetName();
EditLayer dialog(this, *layer);
dialog.ShowModal();
//On renomme les objets qui sont sur le calque
if ( layer->GetName() != oldName )
{
scene.GetInitialInstances().MoveInstancesToLayer(oldName, layer->GetName());
if ( sceneCanvas && sceneCanvas->GetCurrentLayer() == oldName ) sceneCanvas->SetCurrentLayer(layer->GetName());
}
Refresh();
if ( sceneCanvas ) sceneCanvas->Reload();
}
////////////////////////////////////////////////////////////
/// Clic sur le bouton d'édition
////////////////////////////////////////////////////////////
void EditorLayers::OnEditSelected1(wxCommandEvent& event)
{
EditSelectedLayer();
}
////////////////////////////////////////////////////////////
/// Selection d'un item :Mise à jour du calque selectionné
////////////////////////////////////////////////////////////
void EditorLayers::OnlayersListItemSelect1(wxListEvent& event)
{
//Get selected layer
Layer * layer = GetSelectedLayer();
if ( !layer ) return;
if ( sceneCanvas ) sceneCanvas->SetCurrentLayer(layer->GetName());
UpdateSelectedLayerIcon();
}
void EditorLayers::OnlayersListItemFocused(wxListEvent& event)
{
//Get selected layer
Layer * layer = GetSelectedLayer();
if ( !layer ) return;
if ( sceneCanvas ) sceneCanvas->SetCurrentLayer(layer->GetName());
UpdateSelectedLayerIcon();
}