Files
GDevelop/IDE/ObjectDataObject.h
T
Florian 8672f179e9 Exchanged all french messages with their English counterparts.
Gui elements in SceneCanvas are now independant from the zoom factor.
Work in progress: NewProjectDialog.

git-svn-id: svn://localhost@837 8062f311-0dae-4547-b526-b8ab9ac864a5
2012-09-20 19:53:26 +00:00

31 lines
523 B
C++

#ifndef OBJECTDATAOBJECT_H
#define OBJECTDATAOBJECT_H
#include <wx/dataobj.h>
#include "../Game Develop Player/Object.h"
class ObjectDataObject : public wxCustomDataObject
{
public:
/** Default constructor */
ObjectDataObject();
/** Default destructor */
~ObjectDataObject();
void * GetData() const;
bool SetData( size_t size, const void *data);
protected:
private:
Object object;
};
#endif // OBJECTDATAOBJECT_H