Files
GDevelop/IDE/PlayerUnitTests.cpp
T
Florian 8672f179e9 Exchanged all french messages with their English counterparts.
Gui elements in SceneCanvas are now independant from the zoom factor.
Work in progress: NewProjectDialog.

git-svn-id: svn://localhost@837 8062f311-0dae-4547-b526-b8ab9ac864a5
2012-09-20 19:53:26 +00:00

20 lines
400 B
C++

#include "CppUnitLite/TestHarness.h"
#include <boost/shared_ptr.hpp>
#include <string>
#include <vector>
#include "GDL/Object.h"
#include "GDL/SpriteObject.h"
#include "GDL/Object.h"
#include "GDL/RuntimeGame.h"
#include "GDL/RuntimeScene.h"
#include "GDCore/Events/Expression.h"
#ifdef ___WXMSW___
#include "windows.h"
#include <wx/msw/winundef.h>
#endif
using namespace std;